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Design Patterns in .NET Core 3

46,99 €

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Design Patterns in .NET Core 3, Apress
Reusable Approaches in C# and F# for Object-Oriented Software Design
Von Dmitri Nesteruk, im heise Shop in digitaler Fassung erhältlich

Produktinformationen "Design Patterns in .NET Core 3"

Implement design patterns in .NET Core 3 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. This new edition introduces topics such as Functional Builder, Asynchronous Factory Method, Generic Value Adapter, and new Composite Proxies, including one that attempts to solve the SoA/AoS problem.

Using the C# and F# programming languages, DESIGN PATTERNS IN .NET CORE 3 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.

WHAT YOU WILL LEARN

* Become familiar with the latest pattern implementations available in C# 8 and F# 5
* Know how to better reason about software architecture
* Understand the process of refactoring code to patterns
* Refer to researched and proven variations of patterns


* Study complete, self-contained examples, including many that cover advanced scenarios


* Use the latest implementations of C# and Visual Studio/Rider/ReSharper

WHO THIS BOOK IS FOR

Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problemsDMITRI NESTERUK is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP from 2009 to 2018.

PART I: INTRODUCTION.-

Chapter 1: The SOLID Design Principles

Chapter 2: The Functional Perspective

PART II: CREATIONAL PATTERNS

Chapter 3: Builder

Chapter 4: Factories

Chapter 5: Prototype

Chapter 6: Singleton

PART III: STRUCTURAL PATTERNS

Chapter 7: Adapter

Chapter 8: Bridge

Chapter 9: Composite

Chapter 10: Decorator

Chapter 11: Façade

Chapter 12: Flyweight

Chapter 13: Proxy

PART IV: BEHAVIORAL PATTERNS

Chapter 14: Chain of Responsibility

Chapter 15: Command

Chapter 16: Interpreter

Chapter 17: Iterator

Chapter 18: Mediator

Chapter 19: Memento

Chapter 20: Null Object

Chapter 21: Observer

Chapter 22: State

Chapter 23: Strategy

Chapter 24: Template Method

Chapter 25: Visitor

Artikel-Details

Anbieter:
Apress
Autor:
Dmitri Nesteruk
Artikelnummer:
9781484261804
Veröffentlicht:
04.01.21