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Design Patterns in Modern C++20

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Design Patterns in Modern C++20, Apress
Reusable Approaches for Object-Oriented Software Design
Von Dmitri Nesteruk, im heise Shop in digitaler Fassung erhältlich

Produktinformationen "Design Patterns in Modern C++20"

Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author DMITRI NESTERUK presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.

Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.

WHAT YOU WILL LEARN

* Use creational patterns such as builder, factories, prototype and singleton
* Implement structural patterns such as adapter, bridge, decorator, facade and more
* Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
* Apply functional design patterns such as the Maybe Monad

WHO THIS BOOK IS FOR

This book is for both beginner and experienced C++ developers.

DMITRI NESTERUK is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

1. Introduction

Part- I: Creational Patterns

2. Builder

3. Factories

4. Prototype

5. Singleton

Part- II: Structural Patterns

6. Adapter

7. Bridge

8. Composite

9. Decorator

10. Façade

11. Flyweight

12. Proxy

Part- III: Behavioral Patterns

13. Chain of Responsibility

14. Command

15. Interpreter

16. Iterator

17. Mediator

18. Memento

19. Null Object

20. Observer

21. State

22. Strategy

23. Template Method

24. Visitor

Artikel-Details

Anbieter:
Apress
Autor:
Dmitri Nesteruk
Artikelnummer:
9781484272954
Veröffentlicht:
05.11.21
Seitenanzahl:
386