The Absolute Beginner's Guide to Python Programming
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The Absolute Beginner's Guide to Python Programming, Apress
A Step-by-Step Guide with Examples and Lab Exercises
Von Kevin Wilson, im heise Shop in digitaler Fassung erhältlich
Produktinformationen "The Absolute Beginner's Guide to Python Programming"
You'll begin by learning to set up your Python environment. The next few chapters cover the basics of Python such as language classifications, Python language syntax, and how to write a program. Next, you will learn how to work with variables, basic data types, arithmetic, companion, and Boolean operators, followed by lab exercises. Further, the book covers flow control, using functions, and exception handling, as well as the principles of object-oriented programming and building an interface design. The last section explains how to develop a game by installing PyGame and how to use basic animation, and concludes with coverage of Python web development with web servers and Python web frameworks.
The Absolute Beginners Guide to Python Programming will give you the tools, confidence, and inspiration to start writing Python programs. If you are a programmer, developer, or a student, or someone who wants to learn on their own, this book is for you.
WHAT YOU WILL LEARN
*
Gain an understanding of computer programming *
Understand different data and data types*
Work with Classes and OOP*
Build interfaces, simple games, and web development with Python
WHO THIS BOOK IS FOR
Software programmers, developers or students, or anyone who wants to learn Python programming on their own. With over 20 years’ experience in the computer industry, Kevin Wilson has made a career out of technology and showing others how to use it. After earning a master's degree in computer science, software engineering, and multimedia systems, Kevin has held various positions in the IT industry including graphic & web design, digital film & photography, programming & software engineering, developing & managing corporate networks, building computer systems, and IT support. He currently teaches computer science at college and works as an IT trainer in England while researching for his PhD. CHAPTER 1: WHAT IS PYTHON.
Goal: About Python, what it is, how to set up the interpreter on machine
Sub-topics
Setting Up
CHAPTER 2: THE BASICSGoal: Covers basics, syntax, writing a basic program and executing the code
Sub-topics
Language Classification
Low-Level Language
High-Level Language
Python Language Syntax
Reserved Words
Identifiers
Indentation
Comments
Input
Output
Escape Characters
Writing a Program
CHAPTER 3: WORKING WITH DATA
Goal: Covers data types: integers, lists, strings, etc, etc , variables, operators
Sub-topics
Variables
Local Variables
Global Variables
Basic Data Types
Integers
Floating Point Numbers
Strings
Lists
Two Dimensional Lists
Sets
Tuples
DictionariesCasting Data Types
Arithmetic Operators
Operator Precedence
Performing Arithmetic
Comparison Operators
Boolean Operators
Bitwise Operators
Lab Exercises
CHAPTER 4: FLOW CONTROL
Goal: Explains flow control, sequence, if/elif, for/while
Sub-topics
Sequence
Selection
if...else
elif
Iteration (Loops)
For loop
While loop
Break and Continue
Lab Exercises
CHAPTER 5: HANDLING FILESGoal: Explains file handling, reading files, writing to files, text files, binary files
File Types
Text File
Binary
Text File Operations
Open Files
Write to a File
Read from a File
Binary File Operations
Open Files
Write to a File
Read a File
Random File Access
Lab Exercises
CHAPTER 6: USING FUNCTIONS
Sub-topics
Declaring Functions
Recursion
Lab Exercises
CHAPTER 7: EXCEPTION HANDLINGGoal: Covers exception and error handling
Sub-topics
Types of Exception
Catching Exceptions
Raising your Own Exceptions
CHAPTER 8: OBJECT ORIENTED PROGRAMMING
Goal: OOP principles, classes, objects and inheritance
Sub-topics
Principles of OOP
Encapsulation
Inheritance
Polymorphism
Abstraction
Classes & Objects
Class Inheritance
Polymorphic Classes
Method Overriding
CHAPTER 9: BUILDING AN INTERFACE
Goal: Building an interface using tkinter
Sub-topics
Creating a Window
Adding Widgets
Menus
The Canvas
Images
Buttons
Message BoxesText Field
Listbox
Checkbox
Labels
Label Frame
Interface Design
CHAPTER 10: DEVELOPING A GAME
Sub-topics
Installing PyGame
Opening a Window
Adding an Image
The Game Loop
The Event Loop
Shapes
Basic Animation
CHAPTER 11: PYTHON WEB DEVELOPMENT
Sub-topics
Web Servers
Executing a Script
Python Web Frameworks
QUICK REFERENCE
Data Types
Numeric Operators
Comparison Operators
Boolean Operators
String Operators
List Operators
Dictionary Operators
String Methods
List Methods
Dictionary Methods
Functions
Files
Conditional
Multi Conditional
While LoopFor Loop
Loop Control
Modules
Built in Functions
Declare a Class
Child Class
Create Object
Call Object Method
Artikel-Details
- Anbieter:
- Apress
- Autor:
- Kevin Wilson
- Artikelnummer:
- 9781484287163
- Veröffentlicht:
- 07.10.22
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