Securing Single-Player Games in Unreal Engine
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Securing Single-Player Games in Unreal Engine, Apress
Techniques to Protect Game Variables, Progress, and Player Trust
Von Sheikh Sohel Moon, im heise shop in digitaler Fassung erhältlich
Produktinformationen "Securing Single-Player Games in Unreal Engine"
Master practical, code-driven techniques to safeguard gameplay
integrity—without relying on online infrastructure or third-party
anti-cheat tools. In a world where even offline games are vulnerable to
tampering and exploits, this book is a hands-on guide to defending your Unreal
Engine projects from cheats, hacks, and manipulation.
Through real-world examples and game-ready implementations, you’ll learn
how to encrypt sensitive variables, detect runtime tampering, secure saved
files, and prevent rollback exploits. Each chapter walks you through structured
solutions, including honeypot traps, debugger detection, and DLL injection
prevention—backed by insights from titles like The Witcher 3 and
Assassin’s Creed Odyssey.
You will learn to build a tamper-proof health system, lock down stat-based
mechanics, protect player progress to ensure a fair experience for every
user.
Learn To:
Encrypt and validate in-game variables at runtime
Secure saved files against edits and rollbacks
Detect memory editing and cheat tools
Implement honeypots and behavior-based cheat detection
Apply anti-tampering strategies without online systems
Who Is This Book For
With a focus on Blueprints and C++, this book is tailored for
beginner-to-intermediate level Unreal Engine developers who want to build secure
single-player games that earn long-term player trust.
Artikel-Details
- Anbieter:
- Apress
- Autor:
- Sheikh Sohel Moon
- Artikelnummer:
- 9798868828331
- Veröffentlicht:
- 26.06.26
Barrierefreiheit
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