Anti-Aliasing with MSAA vs ABAA
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Anti-Aliasing with MSAA vs ABAA, Gotham Books
Von Michel A Rohner, im heise shop in digitaler Fassung erhältlich
Produktinformationen "Anti-Aliasing with MSAA vs ABAA"
Computer-Generated Imagery (CGI) consists of computer applications for creating
images in art, printed media, video games, simulators and computer animation.
These images consist of 2 dimensional arrays of pixels (picture
elements). When images are computed using a single sample point per pixels,
they show aliasing artifacts such as stairsteps on feature edges
(jaggies). In dynamic scenes, aliasing artifacts are amplified, resulting
in edge crawling, line breaking and small features popping in-and
out. Aliasing artifacts can be minimized, by applying Anti-Aliasing (AA)
techniques, such as Super-Sampling (SSAA). With SSAA, static images are computed
at higher resolution, then downscaled with filtering. For real-time (RT) CGI
applications like computer games and flight simulators, a similar approach
consists of Multi-Sample AA (MSAA), With MSAA, several images are computed for a
few sample points, followed by images averaging. The MSAA method can be
computation intensive and costly. This book has two versions and this is
the simpler version.
Artikel-Details
- Anbieter:
- Gotham Books
- Autor:
- Michel A Rohner
- Artikelnummer:
- 9798887755960
- Veröffentlicht:
- 15.03.24
- Seitenanzahl:
- 272