Software
Algorithm Concept for Crash Detection in Passenger Cars
State-of-the-art airbag algorithms make a decision to fire restraint systems in a crash by evaluating the deceleration of the entire vehicle during the single events of the accident. In order to meet the ever increasing requirements of consumer test organizations and global legislators, a detailed knowledge of the nature and direction of the crash would be of great benefit. The algorithms used in current vehicles can only do this to a limited extent. André Leschke presents a completely different algorithm concept to solve these problems. In addition to vehicle deceleration, the chronological sequence of an accident and the associated local and temporal destruction of the vehicle are possible indicators for an accident’s severity. About the Author: Dr. André Leschke has earned his doctoral degree from Tor-Vergata University of Rome, Italy. Currently, he is working as head of a team of vehicle safety developers in the German automotive industry.
Alexa Skills programmieren für Amazon Echo & Co.
* EINFACHER EINSTIEG IN DIE PROGRAMMIERUNG VON ALEXA SKILLS MIT JAVASCRIPT* NUTZERANTWORTEN SPEICHERN UND VERARBEITEN, BILDER UND AUDIOFILES EINBINDEN, FORTGESCHRITTENES DIALOGMANAGEMENT, ANBINDUNG EXTERNER APIS U.V.M.* SKILLS BEKANNT MACHEN UND DAMIT GELD VERDIENENÜber 11 Millionen Menschen in Deutschland nutzen Amazon Alexa aktiv und das Potenzial der verfügbaren Skills ist noch lange nicht ausgeschöpft. Egal, ob Sie experimentierfreudiger Privatanwender oder professioneller Programmierer sind - wenn Sie einen Skill für Amazon Alexa entwickeln möchten und bereits erste Erfahrungen mit JavaScript haben, ist dieses Buch genau das richtige für Sie.Anhand verschiedener Praxisbeispiele zeigt der Autor, wie Sie mit der Alexa Developer Console und Node.js ganz einfach Ihren ersten Skill erstellen und Schritt für Schritt um neue Funktionen erweitern. Dank des AWS-Promotional-Credits-Programms ist das für Entwickler völlig kostenlos möglich.Sie lernen, Nutzerantworten zu speichern und zu verarbeiten, Skill Cards für die Ausgabe in der Alexa App zu erstellen und Alexa mit verschiedenen Stimmen sprechen zu lassen. Für alle, die noch einen Schritt weitergehen wollen, beschreibt der Autor das fortgeschrittene Dialogmanagement, das Erstellen von Skills mit der AWS Cloud sowie die Nutzung externer Informationen, beispielsweise für das Abrufen von Wetterdaten oder Versenden von E-Mails.Abschließend zeigt der Autor Ihnen Schritt für Schritt, wie Sie einen Eintrag im Alexa Skill Store erstellen und gibt Ihnen praktische Tipps für die Veröffentlichung und die Monetarisierung Ihrer Skills an die Hand.AUS DEM INHALT:* Skills in der Alexa Developer Console anlegen* Skill-Code automatisch erzeugen* JSON-Sprachmodell und Skill-Logik in Node.js* Antworten speichern mit DynamoDB* Skills testen* Debugging mit CloudWatch* SSML-Tags zur Veränderung der Aussprache* Skill Cards für die Alexa App erstellen* Audiodateien, Bilder und Videos einbinden* Antworten auf Plausibilität prüfen und Kontextwechsel* Alexa Skills in der AWS Cloud* Externe Informationen nutzen und APIs einbinden* Skills zertifizieren und veröffentlichen* Alexa-SEO und Monetarisierung* Code-Beispiele zum DownloadZimmermanns Internet & PR-Beratung
PostgreSQL Configuration
Obtain all the skills you need to configure and manage a PostgreSQL database. In this book you will begin by installing and configuring PostgreSQL on a server by focusing on system-level parameter settings before installation. You will also look at key post-installation steps to avoid issues in the future. The basic configuration of PostgreSQL is tuned for compatibility rather than performance. Keeping this in mind, you will fine-tune your PostgreSQL parameters based on your environment and application behavior. You will then get tips to improve database monitoring and maintenance followed by database security for handling sensitive data in PostgreSQL.Every system containing valuable data needs to be backed-up regularly. PostgreSQL follows a simple back-up procedure and provides fundamental approaches to back up your data. You will go through these approaches and choose the right one based on your environment. Running your application with limited resources can be tricky. To achieve this you will implement a pooling mechanism for your PostgreSQL instances to connect to other databases. Finally, you will take a look at some basic errors faced while working with PostgreSQL and learn to resolve them in the quickest manner.WHAT YOU WILL LEARN* Configure PostgreSQL for performanceMonitor and maintain PostgreSQL instances * Implement a backup strategy for your dataResolve errors faced while using PostgreSQLWHO THIS BOOK IS FORReaders with basic knowledge of PostgreSQL who wish to implement key solutions based on their environment.Baji Shaik is a database administrator and developer. He was introduced to databases in 2011 and over the years, has worked with Oracle, PostgreSQL, Postgres Advance Server, RedShift, and Greenplum. He has a wide range of expertise and experience in SQL/NoSQL databases such as Cassandra and DynamoDB. He is a database migration expert and has developed many successful database solutions addressing challenging business requirements for moving databases from on-premises to AWS Cloud using multiple AWS services. Baji has organized a number of PostgreSQL meet-ups and maintains his own technical blog, where he likes to share his knowledge with the community. He co-authored Beginning PostgreSQL on the Cloud, released in March 2018.CHAPTER 01. INSTALLING POSTGRESQL THE RIGHT WAY! (10 PAGES)There are multiple ways you can install PostgreSQL on a server. This chapter will talk about the best ways to do so, focusing on system-level parameter settings before installation as a prerequisite and also post-installation steps to avoid issues in the future.CHAPTER 02. CONFIGURING YOUR DATABASE FOR PERFORMANCE (20 PAGES)PostgreSQL ships with a basic configuration tuned for wide compatibility rather than performance. Although the default settings of PostgreSQL are viable, it is always recommended to tune some basic parameters based on your environment and application behavior.CHAPTER 03. ENABLE LOGGING OF YOUR DATABASE (15 PAGES)Logging is key when you troubleshoot issues of PostgreSQL for security and performance to find out the trends. Default PostgreSQL configuration comes with very minimal logging and it is not always enough to troubleshoot the issues. So, this chapter will explain how to set logging and consequences of high logging and how to deal with it.CHAPTER 04. MONITORING POSTGRESQL INSTANCES (15 PAGES)Good monitoring is a symbol of a peaceful life for an administrator. If you set up monitoring of your databases to alert you whenever an issue comes up, then you need not worry about keeping an eye at your databases' health. This chapter will show you ways to monitor PostgreSQL instances.CHAPTER 05. EXECUTE MAINTENANCE (15 PAGES)Why do you need maintenance? What would you get from it? when do decide "it's time for maintenance"? How do you do it? Is there any way I can improve my maintenance time? This chapter will shed some light on all these questions.CHAPTER 06. SECURING DATABASES (15 PAGES)Security is one of the major concerns for storing sensitive data. It could be one of the reasons customers change their database engines. So, this chapter will talk about how best you can secure your data in PostgreSQL.CHAPTER 07. BACKUP AND RESTORE BEST PRACTICES (15 PAGES)For critical data systems, backup and restore is a very important consideration. However, it's very important to know what factors you should consider before you implement a backup strategy and how to implement one. This chapter talks about developing backup procedures for critical/non-critical data systems and quick restore procedures as well.CHAPTER 08. HIGH AVAILABILITY PROCEDURES (15 PAGES)You may come across some situations where you cannot make your primary working with-in your affordable time window. What do you do in that scenario? Implementing High Availability is always the best practice for such critical applications. This chapter talks about HA implementation and open source tools that can be used with PostgreSQL to implement the same.CHAPTER 09. IMPLEMENTING POOLER (15 PAGES)While running your application with limited resources, then it is highly recommended to use Pooling to connect the database. Performance of a database depends on the parallel connections that it can allow. Huge connections to a database in parallel degrades the database performance. This chapter will teach you to implement a pooler mechanism for your PostgreSQL instances.CHAPTER 10. BASIC ERRORS AND HANDY QUERIES (15 PAGES)Working with PostgreSQL, there are bound to be some errors you might face that takes a lot of time to resolve. And, some times you might need some queries which are based on catalogs to fetch the information. This chapter talks about some of these errors and their resolution so that it can save some time for administrators followed by handy queries to help them perform their daily duties.
Software-Engineering - kompakt
Von zentraler Bedeutung für das Software-Engineering ist der Software-Lebenszyklus. Gemeint ist damit der gesamte Prozess, der zur Erstellung und Erhaltung eines Softwaresystems führt. Sowohl in traditionellen als auch in agilen Softwareerstellungsprozessen läuft dieser Lebenszyklus ab. Bewährt hat sich in der Praxis die Einteilung in sogenannte Phasen, denen die Gliederung folgt.Nach einer kurzen Einführung werden in Kapitel 2 vorab phasenübergreifende Verfahren wie divergierende Vorgehensmodelle und Projektmanagement besprochen. Kapitel 3 behandelt die Planungsphase; Kapitel 4 ist dem Requirements-Engineering gewidmet, bei dem die Software-Anforderungen kreativ konstruiert, analysiert und – traditionell oder agil – dokumentiert werden. In Kapitel 5 folgt die Besprechung der Verfahren für die Designphase der Software. Hier wird hinterfragt, wie gute Software-Architekturen Erfolg versprechend erdacht, mit der UML-Notation geeignet modelliert und in späteren Projekten wiederverwendet werden können. Kapitel 6 widmet sich der Test- und Abnahmephase und damit den wichtigen Qualitätssicherungsfragen. Abschließend wird in Kapitel 7 die Wartung – zur wirksamen Erhaltung von Softwaresystemen – erklärt.Anfänger erhalten eine schnelle Orientierung und kompaktes, fundiertes Grundwissen. Fortgeschrittene Leser finden hier ein aktuelles, gut strukturiertes Nachschlagewerk.
Introducing Play Framework
Enter the world of rapid web application development. This gentle introduction to Play covers all you need to know: it carefully introduces the background concepts before diving into examples, making learning Play 2 enjoyable (it includes the latest Play framework version 2.8).Introducing Play Framework is crisp, up-to-the-point, and full of valuable information. You will find chapters covering the basics of Play, the sbt build system, the Ebean ORM, web services using Play, production deployment, cache, and more with actual pragmatic code snippets for common tasks.After reading and using this book, you'll be able to build and deploy Java-based web applications with the Play framework.WHAT YOU WILL LEARN* Use the Play framework to do rapid Java-based web application development * Work with Play controllers and Play views* Create web services using JSON and XML* Persist data and access databases* Use Play modulesCarry out asynch programming * Cache, deploy, and work with code snippets in PlayWHO THIS BOOK IS FORThose with at least some prior experience with Java.Prem Kumar Karunakaran is an enterprise architect with around 14 years of industry experience. He holds a bachelors degree in electronics engineering and is also an Oracle Certified Java Enterprise Edition Master. He was involved in the architecture and design of many cutting-edge products used by clients around the globe. He has worked with organizations such as Infosys and IBS as an architect and has worked in many projects spanning airlines, logistics, travel and retail. He is passionate about Java and loves to learn new technologies and contributes his time to open source initiatives as well.Chapter 1. Getting started with Play 2Chapter 2: Build SystemChapter 3: Play Controllers and HTTP RoutingChapter 4: Play Views and Templating with ScalaChapter 5: Concurrency and Asynchronous programmingChapter 6: Web Services, Json and XMLChapter 7: Accessing DatabasesChapter 8: Complete ExampleChapter 9: Using Play modulesChapter 10 - Application Settings & Error handlingChapter 11: Working with CacheChapter 12: Production Deployment
Freistellen mit Adobe Photoshop CC und Photoshop Elements - Gewusst wie
Freistellen mit Photoshop und Photoshop Elements"Freistellen" Photoshop CCPhotoshop Elementswelche Technik für welche Motive besonders geeignet ist.konzentriert, kompakt und übersichtlich.Aus dem Inhalt:
Pro Perl Programming
Master intermediate to advanced techniques of the Perl programming language starting with a focus on regular expressions and some of their advanced features. This book then covers other pro-level features, including formatted output, file handling, and more.Additionally, you'll learn and explore the most useful built-in variables, pragmas, and modules available in the Perl language. Furthermore, you'll work with geometry managers and get a thorough treatment of graphical user interface development using Perl/TK and widgets. Lastly, you’ll cover debugging techniques.Pro Perl Programming is a professional-level reference guide on Perl and includes important aspects of it that you need as a professional programmer.WHAT YOU WILL LEARN* Program regular expressions including atoms, smartmatch operators, and moreUse advanced features such as HiRes Time, slurp() functions, Critic, Tidy and many more functions * Handle advanced formatted output such as printf and sprintfExplore useful built-in variables, including status variables, separator variables, and the signal handle variable * Explore and use Perl's built-in modules, including the Pragma modulesWork with Perl/TK and its widgets-like geometry managers, frames, labels, buttons, check buttons, radio buttons, scrollbars, scales, entries, and menusWHO THIS BOOK IS FORThose with at least some prior experience with Perl programming or have read Beginning Perl Programming by William Rothwell.At the impressionable age of 14, WILLIAM "BO" ROTHWELL crossed paths with a TRS-80 Micro Computer System (affectionately known as a “Trash 80”). Soon after the adults responsible for Bo made the mistake of leaving him alone with the TSR-80. He immediately dismantled it and held his first computer class, showing his friends what made this “computer thing” work. Since this experience, Bo’s passion for understanding how computers work and sharing this knowledge with others has resulting in a rewarding career in IT training. His experience includes Linux, Unix, DevOps tools, and programming languages such as Perl, Python, Tcl, and BASH. Chapter One Intermediate Regular Expressions1.1 Review: Basic Regular Expressions1.2 Modifiers1.3 Getting the Nth occurrence of a match1.4 Greedy vs. Non-Greedy matches1.5 Regular Expression variables1.6 Special characters in regular expressions1.7 Assertions1.8 Reading from filehandles using split 1.9 Multiple line matching1.10 Commenting Regular Expressions1.11 Alternative Delimiters1.12 Additional resources1.13 Lab ExercisesChapter Two Advanced Regular Expressions2.1 Make use of the Smartmatch Operator2.2 Understand Regular Expression precedence2.3 Understand what is *NOT* a Regular Expression atom2.4 Using Regular Expressions in List Context2.5 Match whitespace properly2.6 Use \G2.7 Use the \A, \Z and \z assertions2.8 Avoid capturing2.9 Avoid the variables $`, $& and $'2.10 Compile your Regular Expressions before using them2.11 Benchmark your patterns2.12 Use Regexp::Common2.13 Flags you should consider always using2.14 Avoid escapes2.15 Use the re Pragma2.16 Understand backtrackingChapter Three Advanced Features3.1 Use my iterator variables with for loops3.2 Utilize loop labels3.3 Avoid using for file matching3.4 Time::HiRes3.5 Contextual::Return3.6 Indirect Filehandles3.7 The three argument technique to the open statement3.8 Always check the return values of open, close and when printing to a file3.9 Close filehandles as soon as possible3.10 Avoid slurping3.11 Creatively use the do statement3.12 Use the slurp() function3.13 Test for interactivity3.14 Use IO::Prompt3.15 Understand where to find documentation3.16 Understand context3.17 Understand the => operator3.18 Understand subroutine calls3.19 Understand and/or versus &/||3.20 Use Perl::Tidy3.21 Use Perl::Critic3.22 Understand Getopt::Std3.23 Understand Getopt::Long3.24 Alternative commenting technique3.25 Passing notes within a Perl program 3.26 Use Smart::CommentsChapter Four Advanced Formatted Output4.1 Review: The format statement4.2 Advanced format statement features4.3 printf and sprintf4.4 Using select4.5 The operator4.6 Additional Resources4.7 Lab ExercisesChapter Five Exploring Useful Built-in Variables5.1 Perl's built-in variables5.2 Variables reference chart5.3 Use English5.4. Status variables5.5 Separator variables5.6 The signal handle variable5.7 Version of Perl5.8 Program start time5.9 Additional Resources5.10 Lab ExercisesChapter Six Advanced File Handling6.1 Review: Basic File Handling6.2 Displaying the file position6.3 Moving the file position6.4 Opening files for reading and writing6.5 Making "files" within your script6.6 Locking files6.7 Flushing output buffers6.8 Additional Resources6.9 Lab ExercisesChapter Seven Pragmas 7.1 Perl pragmas7.2 Pragma chart7.3 Review: use strict7.4 Predeclaring subroutines7.5 Predeclaring global variables7.6 Additional Resources7.7 Lab ExercisesChapter Eight Exploring Useful Built-in Modules8.1 Built-in modules8.2 Module table8.3 Cwd8.4 Env8.5 File8.6 Math8.7 Sys8.8 Text8.9 Fatal8.10 Benchmark8.11 Getopt::Std8.12 Getopt::Long8.13 Additional Resources8.14 Lab ExercisesChapter Nine Debugging Tools9.1 Review: The -w switch9.2 Review: The Perl debugger9.3 Debugger commands9.4 Diagnostics9.5 Carp9.6 Data::Dumper9.7 Additional Resources9.8 Lab ExercisesChapter Ten Perl/TK Basics10.1 Working with Windows10.2 Types of Widgets10.3 Geometry Managers10.4 Creating Widgets10.5 The OO nature of the Tk module10.6 Additional resources10.7 Lab ExercisesChapter Eleven Perl TK Widgets11.1 Frames11.2 Labels11.3 Buttons11.4 Checkbuttons11.5 Radiobuttons11.6 Listboxes11.7 Scrollbars11.8 Scales11.9 Entries11.10 Creating menus11.11 Additional Resources11.12 Lab ExercisesModule Twelve Geometry Managers12.1 pack options12.2 The -after and -before option12.3 The -anchor and -side options12.4 The -fill option12.5 Padding with pack12.6 Managing widgets with pack12.7 Binding12.8 The focus command 12.9 Additional Resources12.10 Lab Exercises
Getting Started with Containers in Azure
Deploy and execute Microsoft Azure container and containerized applications on Azure. This second book in author Shimon Ifrah’s series on containers will help you manage and scale containers along with their applications, tools and services.You’ll start by setting up the Azure environment and quickly work through techniques and methods of managing container images with Azure Container Registry (ACR). As you move forward, deploying containerized applications with Azure container instances and Azure Kubernetes Service is discussed in detail, and in the process, you’ll see how to install Docker container host on Azure Virtual Machine.This is followed by a discussion on security in Azure containers where you’ll learn how to monitor containers and containerized applications backed by illustrative examples. Next, you will review how to scale containers along with methods for backing up and restoring containers and containerized applications on Azure. Towards the end, the book demonstrates troubleshooting applications and Docker container host issues in Azure.Getting Started with Containers in Azure will equip you to deploy, manage and secure containerized applications using Azure tools and services for containers.WHAT YOU’LL LEARN* Explore containers on Microsoft Azure.* Store Docker images on Azure Container Registry* Automate deployment of container services using Azure CLI and Azure Cloud Shell * Use Azure Container Instances (ACI) for smaller deployment WHO THIS BOOK IS FORAzure administrators, developers, and architects who want to get started and learn more about containers and containerized applications on Microsoft Azure.Shimon Ifrah is an IT professional with over years of experience in the design, management, and deployment of information technology systems and networks. In the last few years Shimon has been specializing in cloud computing and containerized applications on Amazon AWS and other public cloud providers. Shimon also holds more than 20 vendor certificates from Microsoft, AWS, VMware, and Cisco. During his career in the IT industry he has worked for some of the largest managed services and technology companies in the world helping them administer systems for the largest enterprises. He is based out of Melbourne, Australia.CHAPTER 1: GET STARTED WITH MICROSOFT AZURECHAPTER GOAL: Setup your Microsoft Azure environmentNo of pages: 40SUB -TOPICS1. Setup you Azure tenant2. Setup Azure Cloud Shell3. Secure your account4. Azure Container Services overviewCHAPTER 2: STORE AND MANAGE DOCKER CONTAINER IMAGES ON AZURE CONTAINER REGISTRY (ACR)CHAPTER GOAL: Learn how to manage Container images with Azure ACRNO OF PAGES: 40SUB - TOPICS1. Setup Microsoft Azure Container Registry (ACR)2. Push Docker images to Azure Container Registry (ACR)3. Pull images from Azure Container Registry (ACR)4. Manage and secure Azure Container Registry (ACR)CHAPTER 3: DEPLOY CONTAINERIZED APPLICATIONS WITH AZURE CONTAINER INSTANCES (ACI)CHAPTER GOAL: Learn how to deploy Containers and Containerized Applications with Azure ACINO OF PAGES: 40SUB - TOPICS:1. Set up Azure Container Instances (ACI)2. Deploy Linux and Windows Containers to ACI3. Scale containerized applications on ACI4. Monitor and Manage containerized applications on ACICHAPTER 4: DEPLOY CONTAINERIZED APPLICATIONS WITH AZURE KUBERNETES SERVICE (AKS)CHAPTER GOAL: Learn how to deploy Containers and Containerized Applications with Azure AKSNO OF PAGES:SUB - TOPICS:1. Getting started with AKS2. Setup and configure AKS Networking3. Deploy Kubernetes Dashboard (Web UI) on AKS4. Manage and Secure AKSCHAPTER 5: DEPLOY DOCKER CONTAINER HOST ON AZURE VIRTUAL MACHINEChapter Goal: Learn how to deploy Containers and Containerized Applications on Azure VMNO OF PAGES: 40SUB - TOPICS:1. Install Docker Container host on Ubuntu Linux VM2. Install Docker Container Host on Windows Server 2019 VM3. Deploy and manage containers on Azure VM (Linux and Windows)CHAPTER 6: SECURE YOUR MICROSOFT AZURE CONTAINERSCHAPTER GOAL: Learn how to secure and protect Containers and Containerized Applications on AzureNO OF PAGES: 40SUB - TOPICS:1. Protect and manage accounts on Microsoft Azure using Azure AD2. Use Azure Security Center and Secure Score to protect you tenant3. Secure your Containers with Azure Firewall and Network Security Groups (NSG)CHAPTER 7: SCALE CONTAINERS AND CONTAINERIZED APPLICATIONS ON AZURECHAPTER GOAL:Learn how to scale Containers and Containerized Applications on AzureNO OF PAGES: 40SUB - TOPICS:1. Scale Azure Kubernetes Service (AKS)2. Scale Azure Container Instances (ACI)3. Scale Azure Container Registry (ACR)4. Scale Azure Web Apps for Containers5. Scale Azure Docker Container host VMCHAPTER 8: MONITOR CONTAINERS AND CONTAINERIZED APPLICATIONS ON AZURECHAPTER GOAL: Learn how to Monitor Containers and Containerized Applications on AzureNO OF PAGES: 40SUB - TOPICS:1. Monitor Azure Kubernetes Service (AKS)2. Monitor Azure Container Instances (ACI)3. Monitor Azure Container Registry (ACR)4. Monitor Azure Web Apps for Containers5. Monitor Azure Docker Container host VMCHAPTER 9: BACKUP AND RESTORE CONTAINERS AND CONTAINERIZED APPLICATIONS ON AZURECHAPTER GOAL: Backup and Restore Containers and Containerized Applications on AzureNO OF PAGES: 40SUB - TOPICS:1. Backup Azure Kubernetes Service (AKS)2. Backup Azure Container Instances (ACI)3. Backup Azure Container Registry (ACR)4. Backup Azure Web Apps for Containers5. Backup Azure Docker Container host VMCHAPTER 10: TROUBLESHOOTING CONTAINERS AND CONTAINERIZED APPLICATIONS ON AZUREChapter Goal: Learn how to Troubleshoot Containers and Containerized Applications issues on AzureNO OF PAGES: 40SUB - TOPICS:1. Troubleshoot Azure Kubernetes Service (AKS)2. Troubleshoot Azure Container Instances (ACI)3. Troubleshoot Azure Container Registry (ACR)4. Troubleshoot Azure Web Apps for Containers5. Troubleshoot Azure Docker Container host VM
Neue Methoden zur Untersuchung der Sichtfreihaltung an Kraftfahrzeugen
Thomas Landwehr beschreibt die Weiterentwicklung des Prozesses zur Quantifizierung und Untersuchung der Sichtfreihaltung von Fahrzeugscheiben im Windkanal und zeigt Verschmutzungsmechanismen auf. Hierzu untersucht er zunächst, wie Wasseransammlungen die Sicht des Fahrers beeinträchtigen können. Die Erkenntnisse aus diesen Untersuchungen dienen dem Autor als Grundlage für eine neue Methode zur Quantifizierung der Fahrzeugverschmutzung. Mit Hilfe dieser Methode stellt er einzelne Verschmutzungsmechanismen nach, erläutert sie und veranschaulicht, wo die Verschmutzung ihren Ursprung hat. Des Weiteren zeigt er, dass die Anströmgeschwindigkeit und das Benetzungsverhalten einen entscheidenden Einfluss auf die Sichtbeeinträchtigung haben. Der Autor: Thomas Landwehr wurde am Institut für Verbrennungsmotoren und Kraftfahrwesen am Lehrstuhl für Kraftfahrwesen im Bereich Fahrzeugaerodynamik und Thermomanagement promoviert. Er arbeitet als Entwicklungsingenieur bei einem namhaften deutschen Automobilhersteller im Bereich Aerodynamik. Sichtbeeinträchtigung durch Wasseransammlungen.- Methoden zur Quantifizierung und Untersuchung der Sichtfreihaltung von Fahrzeugseitenscheiben.- Experimentelle Untersuchungen zu Verschmutzungsmechanismen.
Fame!
Be famous! So baust du dir eine Community im Social Web auf und wirst zum Influencer. Dieses Handbuch zeigt dir von der Erstellung deines ersten Accounts bis zur Selbstständigkeit alle Schritte auf dem Weg zur erfolgreichen Social-Media-Präsenz. Egal ob auf Facebook, Instagram oder Twitter: Finde deine Nische, begeistere deine Follower mit tollem Content und verdiene Geld mit Markenkooperationen. Mit Extrakapitel von Medienanwalt Christian Solmecke, damit dein Erfolg auch rechtlich auf sicheren Beinen steht! Aus dem Inhalt: Hast du das Zeug zum Influencer?Finde deine PlattformErstelle tolle InhalteBaue eine treue Community aufMit vielen Tipps und Best PracticesAlles zu Kooperationen mit FirmenWork-Life-Balance für InfluencerInkl. Rechtskapitel von Rechtsanwalt Christian Solmecke Geleitwort ... 11 Vorwort ... 13 1. Hast du das Zeug zum Influencer? ... 15 1.1 ... Das brauchst du, um dich als Influencer bezeichnen zu können ... 16 1.2 ... Vier Gründe dafür, Influencer zu werden ... 20 1.3 ... Vier Gründe dagegen, Influencer zu werden ... 23 1.4 ... Wie wahrscheinlich ist es, Influencer zu werden? ... 26 1.5 ... Bevor es losgeht: deine Motivation! ... 27 1.6 ... Los geht's! ... 30 2. Welche Anfängerfehler solltest du unbedingt vermeiden? ... 31 2.1 ... Falsche Erwartungen ... 31 2.2 ... Follower, Engagements, Shoutouts und Profile kaufen ... 31 2.3 ... Einsatz von Bots ... 38 2.4 ... Beteiligung an Engagement Pods ... 40 2.5 ... Zeitaufwand unterschätzen ... 41 2.6 ... Unregelmäßig posten ... 43 2.7 ... Inkonsistenz bei der Wahl der Nische ... 43 2.8 ... Zu viel vom Privatleben preisgeben ... 45 2.9 ... Kooperationen, die nicht zur eigenen Marke passen ... 48 2.10 ... Zu viele Kooperationen eingehen ... 49 2.11 ... Unprofessionell mit Kooperationspartnern umgehen ... 49 3. Aller Anfang fällt schwer: Womit beginnst du? ... 51 3.1 ... Was ist dein Thema? ... 51 3.2 ... Wen willst du ansprechen? ... 54 3.3 ... Finde deine eigene Sprache, und grenze dich ab! ... 58 3.4 ... Thema und Plattform anhand deiner Interessen auswählen ... 60 3.5 ... Beliebte Plattformen im Netz ... 61 3.6 ... Accounts richtig anlegen ... 68 3.7 ... Der Social-Media-Circle ... 70 3.8 ... Wie schaffst du es, regelmäßigen Content zu veröffentlichen? ... 72 3.9 ... Sechs Fragen an MrWissen2go ... 80 4. Produziere und veröffentliche erste Inhalte! ... 83 4.1 ... Welches Equipment brauchst du? ... 83 4.2 ... Das solltest du beim Fotografieren wissen ... 93 4.3 ... Das solltest du beim Filmen wissen ... 101 5. Wie baust du dir eine treue Community auf? ... 111 5.1 ... Bleib du selbst ... 112 5.2 ... Finde deinen eigenen Stil ... 112 5.3 ... Sei auf verschiedenen Plattformen präsent ... 114 5.4 ... Interagiere mit deiner Community ... 116 5.5 ... Frage deine Community, was sie interessiert ... 117 5.6 ... Veröffentliche regelmäßig Content ... 119 5.7 ... Qualität statt Quantität ... 120 5.8 ... Setze Hashtags richtig ein ... 123 5.9 ... Geotagging: Lokalisiere deine Posts ... 125 5.10 ... Gewinnspiele, Verlosungen, Giveaways und Ähnliches ... 126 5.11 ... Organisiere Meetups mit deiner Community ... 128 5.12 ... Vernetze dich mit anderen Content Creators ... 130 5.13 ... Schalte selbst Werbung ... 132 6. Bleib authentisch! ... 137 6.1 ... Wie setzt du Produkte geschickt in Szene? ... 138 6.2 ... Wie wirst du zur eigenen Marke? ... 141 6.3 ... So haben es andere vor dir gemacht! ... 146 7. Wie gehst du Kooperationen mit Unternehmen ein? ... 157 7.1 ... Wie erstellst du ein Media-Kit? ... 157 7.2 ... Welche Arten von Kooperationen gibt es? ... 165 7.3 ... Wie machst du Unternehmen auf dich aufmerksam? ... 172 7.4 ... Wie gehst du vor, wenn Agenturen und Unternehmen auf dich zukommen? ... 178 7.5 ... Verträge und Briefings: Was musst du beachten? ... 180 7.6 ... Wie viel Geld kannst du verlangen? ... 182 8. Wie kannst du als Influencer noch Geld verdienen? ... 191 8.1 ... Ads ... 191 8.2 ... Affiliate-Marketing ... 194 8.3 ... Spenden ... 197 8.4 ... Patreon ... 197 8.5 ... Eigene Produkte ... 199 8.6 ... Dienstleistungen ... 209 9. Wie kannst du langfristig als Influencer leben? ... 217 9.1 ... Selbstständigkeit anmelden und organisieren ... 217 9.2 ... Steuern ... 220 9.3 ... Deine erste Rechnung ... 225 9.4 ... Sozialversicherungen ... 229 9.5 ... Versicherungen ... 230 9.6 ... Konto eröffnen ... 232 9.7 ... Brauchst du ein Management oder ein Netzwerk? ... 232 9.8 ... Achte auf eine gesunde Work-Life-Balance ... 234 9.9 ... Schütze deine Privatsphäre ... 236 10. Was musst du rechtlich beachten? ... 239 10.1 ... Die rechtssichere Vertragsgestaltung ... 242 10.2 ... Das Urheberrecht ... 246 10.3 ... Die Kennzeichnung von Werbung ... 250 10.4 ... Live-Videos ... 270 10.5 ... Gewinnspiele in sozialen Netzwerken ... 275 10.6 ... Die Impressumspflicht ... 277 10.7 ... Datenschutzerklärung ... 281 10.8 ... Fazit ... 284 Index ... 285
SAP Fiori
Lernen Sie alles über die Implementierung und Entwicklung von SAP-Fiori-Apps! Michael Englbrecht zeigt Ihnen, wie Sie SAP Fiori installieren, einrichten und mit SAP Gateway in Ihre Systemlandschaft integrieren. Passen Sie die Oberflächen an Ihre Anforderungen an, oder entwickeln Sie gleich eigene Anwendungen. Die 3. Auflage ist inklusive neuer Entwicklungen in SAP Fiori 3.0 – zudem erfahren Sie z.B., welche Möglichkeiten Ihnen das neue RESTful-ABAP-Programmiermodell bietet. Aus dem Inhalt: User Experience mit SAP FioriAktuelle Design Guidelines Customizing der SAP-Fiori-AppsDesign ThinkingSAP Fiori Launchpad konfigurierenUI Theme Designer Benutzer verwaltenAdministration und TroubleshootingSAP Gateway als Frontend-ServerSAP HANA XS und SAP HANA XSAABAP Core Data ServicesSAP Fiori Cloud Einleitung ... 19 Teil I SAP Fiori im Überblick ... 27 1. Was ist SAP Fiori? ... 29 1.1 ... SAP Fiori -- das Konzept ... 30 1.2 ... SAP Fiori -- das Design ... 39 1.3 ... SAP Fiori -- die Technologie ... 42 1.4 ... Das intelligente Unternehmen ... 56 1.5 ... Übersicht über die SAP-Fiori-Apps ... 59 2. User-Experience-Strategien entwickeln ... 65 2.1 ... Grundlagen ... 65 2.2 ... Benutzeroberflächen gestalten ... 72 2.3 ... Ihre eigene UX-Strategie entwickeln ... 105 3. SAP Fiori Design Guidelines ... 115 3.1 ... Grundlagen ... 117 3.2 ... Floorplans ... 128 3.3 ... Die SAP Fiori for iOS Design Guidelines ... 155 3.4 ... Die SAP Fiori for Android Design Guidelines ... 159 3.5 ... SAP Conversational User Experience ... 163 3.6 ... Konzeptionelle SAP-Fiori-Applikationstypen ... 165 4. Das SAP Fiori Launchpad ... 179 4.1 ... Bestandteile des SAP Fiori Launchpads ... 179 4.2 ... SAP Fiori Launchpad unter SAP Fiori 3.0 ... 197 4.3 ... Das Launchpad aus technischer Sicht ... 199 4.4 ... SAP-Fiori-Anwendungen bereitstellen ... 202 Teil II Implementierung von SAP Fiori ... 205 5. Architektur ... 207 5.1 ... Architekturüberblick und technische SAP-Fiori-Applikationstypen ... 207 5.2 ... SAP HANA XS ... 212 5.3 ... SAP NetWeaver AS ABAP und die SAP Business Suite ... 215 5.4 ... ABAP-Frontend-Server ... 218 5.5 ... SAP Web Dispatcher ... 227 5.6 ... Endgeräte ... 228 5.7 ... Architektur im Kontext von SAP S/4 HANA ... 231 6. Installation ... 239 6.1 ... Installation planen ... 240 6.2 ... Installationsvoraussetzungen überprüfen ... 251 6.3 ... Softwarekomponentenversionen herunterladen ... 257 6.4 ... Installationswerkzeuge ... 260 6.5 ... Plattformkomponenten installieren ... 261 6.6 ... Produktspezifische Komponenten installieren ... 272 7. Konfiguration ... 279 7.1 ... Kommunikationskanäle und Single Sign-on konfigurieren ... 279 7.2 ... ABAP-Frontend-Server konfigurieren ... 291 7.3 ... SAP Fiori Launchpad und Transactional Apps ... 303 7.4 ... SAP-Fiori-Suche und Fact Sheets konfigurieren ... 326 7.5 ... KPI Modeler und Analytical Apps ... 334 7.6 ... KPI Design und Analytical Apps unter SAP S/4HANA ... 345 8. Anpassungen mit dem UI Theme Designer ... 357 8.1 ... Konzept des UI Theme Designers ... 358 8.2 ... Mit dem UI Theme Designer arbeiten ... 360 8.3 ... Themes verwalten ... 370 8.4 ... Themes verwenden ... 373 8.5 ... UI Theme Designer der SAP Cloud Platform ... 375 9. Administration von SAP-Fiori-Anwendungen ... 379 9.1 ... Aufgaben eines SAP-Fiori-Administrators ... 379 9.2 ... Monitoring ... 381 9.3 ... Troubleshooting ... 397 Teil III SAP-Fiori-Anwendungen entwickeln ... 417 10. Grundlagen der SAP-Fiori-Entwicklung ... 419 10.1 ... SAPUI5 ... 419 10.2 ... Best Practices bei der Entwicklung ... 453 11. Entwicklung von Backend-Diensten ... 487 11.1 ... SAP Gateway und OData-Services ... 487 11.2 ... ABAP Core Data Services ... 513 11.3 ... Das ABAP-RESTful-Programmiermodell ... 535 12. Entwicklung einer SAP-Fiori-Anwendung mit SAP Web IDE ... 547 12.1 ... Einführung in die SAP Web IDE ... 548 12.2 ... Mit SAP Web IDE arbeiten ... 555 12.3 ... Eine Anwendung mit SAP Web IDE entwickeln ... 564 12.4 ... SAP Fiori Elements ... 588 12.5 ... Mit SAP-Build-Prototypen arbeiten ... 629 13. Erweiterung von SAP-Fiori-Anwendungen ... 633 13.1 ... Einführung und Überblick ... 634 13.2 ... Erweiterungen im Backend ... 639 13.3 ... Erweiterung von OData-Services ... 646 13.4 ... Erweiterung von Fact Sheets ... 652 13.5 ... Erweiterung des User Interfaces ... 663 13.6 ... Erweiterung der App »My Inbox« mit BAdIs ... 682 13.7 ... Anpassungen mit den SAPUI5 Flexibility Services ... 706 13.8 ... Implementierung von Erweiterungen für das ABAP-Programmiermodell für SAP Fiori ... 713 13.9 ... Ausblick ... 733 14. SAP Fiori Cloud ... 735 14.1 ... Deployment-Optionen ... 739 14.2 ... Entwicklung von SAP-Fiori-Cloud-Lösungen ... 742 14.3 ... Fazit ... 762 15. Entwicklungsinfrastruktur ... 763 15.1 ... Werkzeuge ... 764 15.2 ... Einführung in Continuous Integration und Continuous Delivery ... 775 Anhang ... 781 A ... Quellenhinweise ... 781 B ... Der Autor ... 785 Index ... 787
Flipchart
Verabschieden Sie sich von Textwüsten und missglückten Strichmännchen, sparen Sie mit diesem Praxisratgeber Zeit, Frust und eine Menge Papier am Flipchart. Lernen Sie vom Experten für Live-Visualisierung, wie Sie Ihre Zuhörer von Anfang bis Ende in den Bann ziehen. Volker Voigt zeigt Ihnen Techniken und Tricks, mit denen Sie Ihr Thema und Bildkonzept zügig auf den Punkt und Strich für Strich ausdrucksstarke Icons und Figuren flüssig aufs Papier bringen. Und mit dem Entwurfsfinder haben Sie auch jederzeit die passende Idee und Vorlage zur Hand! Aus dem Inhalt: Das richtige Setup: Papiere und StifteMit der Dartscheibenmethode Thema und Storyboard im GriffZielgruppen durch Personas definierenEntwurfsfinder: Vorlagen für Workshop, Meeting, Konferenz u. v. m.Zeichenschule mit über 70 Icons und PiktogrammenSchritt für Schritt ein Repertoire an Figuren entwickelnVisuelles Vokabelheft: Kernbegriffe in Bilder umsetzenText, Schriftstile und Bilder effektvoll kombinierenPraxisbeispiele: Matrix, Tabelle, SWOT-Analyse, DiagrammeSzenisch darstellen lernen: von der Schlüsselszene bis zur ErlebnislandschaftZahlreiche Ideen für Business und visuelle UnternehmenskommunikationTipps und Tricks für die Präsentation vor OrtAnaloges Zeichnen digital vor- und nachbereiten Materialien zum Buch ... 11 1. Warum sich Visualisierung lohnt ... 13 Visualisierung in Business und Wissensarbeit ... 14 Was Sie in diesem Buch erwartet ... 15 Kopieren ausdrücklich erwünscht! ... 17 Die visuelle Kommunikation - eine Erfolgsgeschichte ... 18 Visuelle Kommunikation als Universalsprache ... 19 Wissen - ein Dreiklang ... 20 2. Analog versus digital ... 25 Visualisieren mit Tablet und Software ... 26 Visualisieren mit Stift und Papier ... 36 3. Stift ist nicht gleich Stift - das richtige Setup ... 41 Der Bleistift als Wegbereiter ... 42 Die Fasermaler als Nachzeichner und Entwurfswerkzeuge ... 44 Die Marker als Präsentationswerkzeuge ... 48 4. Farbe als Gestaltungselement ... 53 Monochrome Gestaltung ... 54 Emotionale und kognitive Wirkungen von Farbe ... 55 5. Grundlagen einer erfolgreichen Visualisierung ... 59 Die Visualisierungsampel - drei Faktoren für gelungene visuelle Kommunikation ... 59 In Bildern denken ... 62 Vergleichbares - vom Abstrakten zum Konkreten und umgekehrt ... 64 6. Visualisieren in drei Schritten - Schritt 1: Dartscheibenmethode ... 67 Themenfindung ... 71 Themenbegrenzung ... 72 Wörtersammlung durch Assoziationen ... 74 Bildsammlung ... 77 Clustern ... 78 Visualisierungsideen finden ... 79 Ergebnis ... 81 7. Text und Schrift ... 83 8. Grundformen zeichnen ... 91 Mehrfache Grundformen ... 92 Geometrische Grundformen ... 92 Pfeile ... 97 Container ... 100 9. Zeichnen lernen: Piktogramme und Icons ... 107 Fußspuren/Schritte ... 107 Dartscheibe ... 108 Auge ... 109 Fernglas ... 110 Gehirn ... 111 Smartphone ... 112 Laptop ... 113 Tablet ... 114 Einkaufswagen ... 115 E-Mail ... 116 Diamant ... 117 Kalender ... 118 Dokument/Schriftstück ... 119 Ausweis/Visitenkarte ... 120 Bürogebäude ... 121 Kladde/Register ... 122 Urkunde/Vertrag ... 123 Lineal ... 124 Magnet ... 125 Preisschild ... 126 Geschenk ... 127 Megafon ... 128 Mülleimer ... 129 Mülleimer, gefüllt ... 130 Topfpflanze/Blume ... 131 Baum ... 132 Digitaluhr ... 133 Flipchart ... 134 Geldsack ... 135 Schirm ... 136 Stift ... 137 Eis ... 138 Essgeschirr/Teller und Besteck ... 139 Hühnerkeule ... 140 Knochen ... 141 Brille/Sonnenbrille ... 142 Herz ... 143 Hai ... 144 Pfeil ... 145 Tannenbaum ... 146 Tasse/Kaffee ... 147 Heißluftballon ... 148 Bombe ... 149 Ball/Basketball ... 150 Erde/Globus ... 151 Geldmünze/Euro ... 152 Tüte ... 153 Sonne/lachendes Gesicht ... 154 Trauriges Gesicht ... 155 Sonne/ärgerliches Gesicht ... 156 Uhren, analog ... 157 Wollknäuel ... 158 Bonbon ... 159 Lupe ... 160 Herz Ass/Spielkarte ... 161 Schloss/Vorhängeschloss, geschlossen ... 162 Schloss/Vorhängeschloss, geöffnet ... 163 Info ... 164 Checkliste/Klemmbrett ... 165 Pokal ... 166 Controller ... 167 Krone ... 168 Auto ... 169 Sanduhr ... 170 Hammer ... 171 Thermometer ... 172 Tür, geschlossen ... 173 Tür, geöffnet ... 174 Schild/Ortsschild ... 175 Waage ... 176 T-Shirt ... 177 Kleid ... 178 10. Figuren zeichnen mit VISU-Elle und VISU-Al ... 179 Benötigte Materialien ... 180 VISU-Elle zeichnen ... 181 VISU-Al zeichnen ... 187 Ein Repertoire an unterschiedlichen Figuren anlegen ... 194 Figur in Bewegung - eine weitere Variante zeichnen ... 197 11. Visualisieren in drei Schritten - Schritt 2: Entwurf ... 205 Vorteile des Entwurfs ... 205 Von der Skizze zum Entwurf ... 206 12. Der Entwurfsfinder ... 211 Prozesse + Strukturen ... 212 Vergleiche ... 219 Szenen ... 226 13. Visualisieren in drei Schritten - Schritt 3: Präsentation ... 243 Kleine Eingewöhnungsphase am Flipchart ... 243 Vom Entwurf zur Präsentation ... 245 14. Ein Agenda-Plakat am Flipchart gestalten ... 251 Besonderheiten bei der Visualisierung einer Agenda ... 251 Das Agenda-Plakat gestalten ... 254 Das Agenda-Plakat als ein Visualisierungsformat von vielen ... 258 15. Moderation, Workshopleitung und Graphic Recording ... 263 Das richtige Equipment ... 263 Vorbereitung auf die Zielgruppen - Personas definieren ... 269 Ihre Rolle . ... 271 Visualisieren mit Klebezetteln ... 276 Stichwortverzeichnis ... 281
Practical Rust Projects
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning.Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner.Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects.WHAT YOU WILL LEARNWrite Rust code that runs on microcontrollers * Build a 2D game* Create Rust-based mobile Android applications* Use Rust to build AI and machine learning applicationsWHO THIS BOOK IS FORSomeone with basic Rust knowledge, wishing to learn more about how to apply Rust in a real-world scenario.SHING LYU is a software engineer who is passionate about open source software. He's worked on Rust professionally at Mozilla, on the Firefox (Gecko) and Servo browser engine project. Currently, he is working at DAZN, a sports streaming platform as a backend developer, with a focus on AWS and serverless technology. Shing has worked for many world famous brands such as Mozilla and Intel. He is also active in the open source community. Being one of the founders of the Taiwan Rust community, he loves to share his enthusiasm for Rust with people.Chapter 1, IntroductionThis chapter gives a short introduction to why Rust is a solid tool for building all kinds of application, and a brief overview of the format and organization of the book.● Introduction● Why Rust?● Who should read this book?● Chapters overviewChapter 2, Building a command-line programThis chapter will teach you how to build a command-line program with Rust.● What are we going to build? (We'll build a cowsay-like tool)● Building a binary program in Rust● Handling positional arguments● Handling optional arguments● Building a text-based user interface with ncurses● SummaryChapter 3, Creating graphical user interfaces (GUIs)This chapter will teach you how to build a cross-platform GUI program in Rust.● What are we going to build? (A desktop cat breed photo viewer)● Introduction to GTK+● Components of a GUI program● Creating a window● Handling user input● Supporting multiple operating system● SummaryChapter 4, Building a gameThis chapter will teach you how to build an 2D game with Rust● What are we going to build? (A 2D cat volleyball game)● Game frameworks in Rust● Building a 2D game in Rust● Rendering the map● Controlling the character with keyboard● Enemies incoming!● Adding sound effects● SummaryChapter 5, Going mobileThis chapter will demonstrate how to build an Android app using Rust● How to make Rust run on Android● What are we going to build? (A pokedex-like cat breed catalog)● Building the app skeleton● Showing pictures● Adding searchChapter 6, Programming embedded devicesThis chapter will demonstrate how to program an embedded device in Rust using a hardware development board. We'll also be using a QEUM emulator so readers can follow along without the hardware.● What are we going to build? (Either a STM32 development board or Arduino, still need more research)● How cross-compilation works?● Introducing the development board and QEUM● Setting up the toolchain for embedded programming● Communication using serial port● Programming the hardware timer● Debugging on an embedded device● SummaryChapter 7, Artificial intelligence and machine learningThis chapter will introduce machine learning libraries in Rust and show a simple image recognition demo● How does machine learning work● What are we going to build? (A cat image detector)● Mathematical background● Preparing the dataset● Training the model● Making predictionsChapter 8, Advanced topicsThis chapter will discuss other more advanced use of Rust. Each section will introduce one application, existing projects for that kind of application and their status. But we'll not go into the detail as the previous chapters.● Working with other languages● Operating system - Redox● The vast universe of Rust applications
Building a Data Integration Team
Find the right people with the right skills. This book clarifies best practices for creating high-functioning data integration teams, enabling you to understand the skills and requirements, documents, and solutions for planning, designing, and monitoring both one-time migration and daily integration systems.The growth of data is exploding. With multiple sources of information constantly arriving across enterprise systems, combining these systems into a single, cohesive, and documentable unit has become more important than ever. But the approach toward integration is much different than in other software disciplines, requiring the ability to code, collaborate, and disentangle complex business rules into a scalable model.Data migrations and integrations can be complicated. In many cases, project teams save the actual migration for the last weekend of the project, and any issues can lead to missed deadlines or, at worst, corrupted data that needs to be reconciled post-deployment. This book details how to plan strategically to avoid these last-minute risks as well as how to build the right solutions for future integration projects.WHAT YOU WILL LEARN* Understand the “language” of integrations and how they relate in terms of priority and ownership* Create valuable documents that lead your team from discovery to deployment* Research the most important integration tools in the market today* Monitor your error logs and see how the output increases the cycle of continuous improvement* Market across the enterprise to provide valuable integration solutionsWHO THIS BOOK IS FORThe executive and integration team leaders who are building the corresponding practice. It is also for integration architects, developers, and business analysts who need additional familiarity with ETL tools, integration processes, and associated project deliverables.JARRETT GOLDFEDDER is the founder of InfoThoughts Data, LLC, a company that specializes in data management, migration, and automation. He has significant experience in both cloud-based and on-premise technologies and holds various certificates in Salesforce Administration, Dell Boomi Architecture, and Informatica Cloud Data. He also served as a technical reviewer of the Apress book by David Masri titled Developing Data Migrations and Integrations with Salesforce: Patterns and Best Practices. INTRODUCTION (10 PAGES)“Without a systematic way to start and keep data clean, bad data will happen.” – Donato Diorio, CEO of RingLeadIn this introduction, I talk about what data integration is and what it is not. I provide a working definition and how, in our text, I use migration and integration interchangeably. I describe why data integration matters, under what use cases it is most successful, and what can happen when integrations fail. I caution that readers need to be familiar with basic databases practices (how they work in collaboration with departments) and have a basic understanding of workflows and process handoffs. I also recommend that readers have some experience with business templates such as Requirements Documents and Sequence Diagrams.CHAPTER 1: INTEGRATION BACKGROUND (30 PAGES)I start with a brief history of data migration, from its earliest days to the more modern times of cloud migration. Through this, readers will be able to grasp the advancement in architecture, speed, and complexity. We then discuss how integration is more of a process rather than a product and “owning a process” requires a different perspective that the more familiar “owning a product” that software development entails. We end the chapter with a discussion of integration approaches ranging from the one-time migration, nightly integration, listener services and hybrid approach.1) Brief history2) Process Ownership vs. Product Ownership3) Integration Approachesa. One-time Migrationb. Nightly Integrationc. Listener servicesd. Scheduled servicese. Hybrid approachCHAPTER 2: KEY TERMS (20 PAGES)Integration developed from a combination of both technical and business mindsets and consequently has several terms that require some understanding. This section is designed to clarify what these terms mean and why they matter in the integration process.Some of the terms to be discussed include1) Metadata2) Source3) Target4) Mapping5) Extractions, Transformation, and Loading (ETL)CHAPTER 3: TEAM QUALIFICATIONS (20 PAGES)The integration team consists of individuals who are technical engineers, business-focused analysts, great communicators, and experienced coders. While some teams are quite small (I’ve seen those with two people or less), others can be much larger (a typical size of 5-9 could be the norm). This chapter discusses the roles and responsibilities required to create a great integration team.1) Data Integration Architect2) Developer3) Release Manager4) Project Manager5) StakeholdersCHAPTER 4: FINDING YOUR PURPOSE: PROJECT DELIVERABLES (30 PAGES)With a team structure firmly in mind, the next step is to determine what type of functional, business, and technical requirements should be captured and documented. Data integrations tend to be very fluid, and often, mappings can change multiple times before the business provides final signoff. If large datasets reveal inexplicable errors, developers must quickly research, code, and communicate workarounds to stakeholders. The best way to do this is through a combination of good business requirements, an understanding of who can support change requests, and the right documents to communicate the integration approach.1) The purpose of Business Requirements2) A good communication plan: Knowing your Points of Contact3) Primary documentsa. High-Level Design Documentb. Source to Target Mappingc. Sequence Diagramd. Architecture Diagrame. ETL ScreenshotsCHAPTER 5: ETL (35 pages)Depending on the type of integration required, developers and architects need to have experience with database services, cloud platforms, XML, and underlying communication protocols like REST and SOAP. Tying these technologies together requires the right ETL tool. This chapter discusses how ETL typically operates and includes a sample script to demonstrate the steps to build a simple service. We then go through the current ETL software leaders in the marketplace ranging from the least amount of experience (but with little flexibility) to the more advanced (but with plenty of bells and whistles). The key here is to help establish the right tool for the right job without having to learn a series of new technologies overnight.1) An introduction to ETLa. Extraction (Connectors, Part 1)b. Transformationc. Load (Connectors, Part 2)2) Sample exercise3) Popular Softwarea. Jitterbitb. Talendc. Dell Boomid. Pentahoe. SQL Server (SSIS)f. MuleSoftg. Informaticah. Scripting languages (Python, Perl)CHAPTER 6: PLATFORM AUTOMATION (20 PAGES)One of the hallmarks of a good integration design is that it should be repeatable. The initial load scripts should be tested rigourously on Develoment and Test environments, and daily processes should run continuously on Production Environments, changing where needed to fit the growing needs of the business. Much of this approach relates directly to a DevOps model and bears discussing as it relates to data integration.1) Environment Builds2) Running your pipeline through orchestrations3) File Version Control4) Testinga. Back-Endb. Front-End5) Deploying through release managementCHAPTER 7: MONITORING RESULTS (25 PAGES)The design is complete, the business is satisfied with the requirements, and the integration has gone live. The only thing left to do is to start monitoring the results of the integration. In this chapter, we implement a PDCA (Plan-Do-Check-Act cycle) to improve the integration output, providing daily success and error counts to users through emails and other notification channels. We discuss ways to identify Type I and Type II errors and making sure the owners of the data systems know how to resolve their issues once discovered. We end with a brief discussion on using the integration as a feeder into business intelligence, potentially using predictive analytics to discover gaps in the data that can lead to additional integration projects.1) The Continous Improvement Model2) Identifying Successes and Errors3) Alerting Teams Through Different Notification Channels4) Using Analytics to generate future integrationsCHAPTER 8: BUILDING OUTWARD: MARKETING TO THE ENTERPRISE (20 PAGES)By this point, the integration team should have deployed at least a few projects and have earned accolades for their successful accomplishments. This celebration is no time to rest on their laurels, however. Before the excitement dies down, teams should reach out to departments across the enterprise, identifying future projects that make the best candidates for data integration. Part of this approach will involve advertising to make external teams aware of the work the integration team has done, performing educational activities such as Lunch-and-Learns, and become involved with building an Integration Center of Excellence (I will discuss this in some length). Understanding the goals of the enterprise for the upcoming financial year would also have value; with some research and creativity, the team can construct an integration data roadmap. This visual summary, similar to a product roadmap, maps out the vision and direction of integration offerings, which departments they serve, and the estimated time it would take to complete.1) Advertising2) Education3) Building an Integration Center of Excellence4) Data RoadmapsAPPENDIX A: SAMPLE TEMPLATESThere will be some follow-up in the Appendix including the code and sample templates (which are also stored in GitHub). I’d also like to include some additional weblinks to the ETL software (we might want to move that section over to the Appendix if it doesn’t fit with the rest of the book).
Beginning Ballerina Programming
Discover the Ballerina programming language for next-generation microservices and cloud-native application development. This book shows you that Ballerina is a cutting-edge programming language which incorporates many of the latest technological advancements in programming language theory. You'll learn variables and types, modules and functions, flow control, error handling, concurrency, I/O, cloud/network programming, persistence and data access, security and more.Additionally, Beginning Ballerina Programming introduces many foundation computer science topics along the way and doesn’t assume much prior knowledge. For example, when introducing transport-level security, you will get a brief introduction to public-key cryptography, how it is different from private-key cryptography, and why it is needed. This provides an added bonus for you to learn something new and general in computer science.After reading and using this book, you'll be proficient with Ballerina and cloud-first programming and be able to apply these concepts and techniques to your next cloud application developments.WHAT YOU'LL LEARN· Start programming with Ballerina· Gain the basics of network communication and programming· Obtain a solid understanding of services/API development· Effective use of concurrency in programming· Learn the basics of information security and its applications· Persistent data storage and accessWHO THIS BOOK IS FORAbsolute beginners in computer programming: No prior experience with computer programming is expected. This can also be a reference book for experienced developers in other languages, who want to learn a modern programming language.Anjana Fernando is a director and architect at WSO2. He is a key part of WSO2’s Ballerina and ecosystem engineering team where he leads efforts to shape the capabilities offered in related technology areas. He has also contributed to WSO2’s integration-related projects, including the Ballerina programming language, in the areas of the VM, transactions, and data handling. He has carried out several onsite customer engagements providing support for various integration and analytics projects as well. Anjana has a first-class honors degree in software engineering from the Informatics Institute of Technology, Sri Lanka, which is affiliated with the University of Westminster, UK. He also has a masters in computer science from the University of Colombo, School of Computing, where his main research area was distributed systems on the web.Chapter 1: Getting StartedChapter 2: Programming BasicsChapter 3: Lists, Mappings and ObjectsChapter 4: Code OrganizationChapter 5: Error HandlingChapter 6: ConcurrencyChapter 7: Files and I/OChapter 8: Programming the NetworkChapter 9: Information SecurityChapter 10: Database ProgrammingAppendix A: Numbers and Representation
Analyse des Einflusses elektrisch unterstützter Lenksysteme auf das Fahrverhalten im On-Center Handling Bereich moderner Kraftfahrzeuge
Andreas Singer charakterisiert die fahrdynamisch relevanten Lenkungseigenschaften eines modernen Kraftfahrzeugs mit elektrischer Hilfskraftunterstützung im On-Center Handling. Dazu wird ein einfaches, lineares Einspurmodell um ein nicht lineares Zwei-Massen-Lenkungsmodell zu einem Gesamtfahrzeugmodell erweitert, das die relevanten Eigenschaften der Lenkungs- und Fahrzeugdynamik im On-Center Handling beschreibt. In einer Sensitivitätsanalyse werden die Auswirkungen der Variation ausgewählter Parameter des Gesamtfahrzeugmodells auf objektive Kennwerte aufgezeigt, die in der Literatur als relevant für die subjektive Beurteilung des Lenkgefühls im On-Center-Bereich identifiziert wurden. Der Autor: Andreas Singer arbeitete am Forschungsinstitut für Kraftfahrwesen und Fahrzeugmotoren Stuttgart (FKFS) sowie am Institut für Verbrennungsmotoren und Kraftfahrwesen (IVK) der Universität Stuttgart am Lehrstuhl Kraftfahrwesen im Bereich Fahrzeugtechnik undFahrdynamik. Er beschäftigte sich mit den Themen On-Center Handling sowie Fahrzeug- und Lenkungseigenschaften. Nach seiner Zeit am Institut wechselte er in die Industrie und arbeitet nun in der Entwicklung bei einem deutschen Automobilhersteller. Fahrzeug- und Lenkungsverhalten.- Gesamtfahrzeugmodellierung.- Sensitivitätsanalyse.
Software Engineering - kompakt
Im Software-Engineering geht es um die Modellierung und Entwicklung komplexer, qualitativ hochwertiger Software und die für einen erfolgreich durchgeführten Realisierungsprozess geeigneten Methoden, Werkzeuge und Standards. In diesem kompakten Lehrbuch werden die wichtigsten Themen rund um Software-Engineering erklärt, zusammengefasst und mit kleinen Praxisbeispielen vertieft.Von zentraler Bedeutung für das Software-Engineering ist der Software-Lebenszyklus. Gemeint ist damit der gesamte Prozess, der zur Erstellung und Erhaltung eines Softwaresystems führt. Sowohl in traditionellen als auch in agilen Softwareerstellungsprozessen läuft dieser Lebenszyklus ab. Bewährt hat sich in der Praxis die Einteilung in sogenannte Phasen, denen die Gliederung folgt.Nach einer kurzen Einführung werden in Kapitel 2 vorab phasenübergreifende Verfahren wie divergierende Vorgehensmodelle und Projektmanagement besprochen. Kapitel 3 behandelt die Planungsphase; Kapitel 4 ist dem Requirements-Engineering gewidmet, bei dem die Software-Anforderungen kreativ konstruiert, analysiert und – traditionell oder agil – dokumentiert werden. In Kapitel 5 folgt die Besprechung der Verfahren für die Designphase der Software. Hier wird hinterfragt, wie gute Software-Architekturen Erfolg versprechend erdacht, mit der UML-Notation geeignet modelliert und in späteren Projekten wiederverwendet werden können. Kapitel 6 widmet sich der Test- und Abnahmephase und damit den wichtigen Qualitätssicherungsfragen. Abschließend wird in Kapitel 7 die Wartung – zur wirksamen Erhaltung von Softwaresystemen – erklärt.Anfänger erhalten eine schnelle Orientierung und kompaktes, fundiertes Grundwissen. Fortgeschrittene Leser finden hier ein aktuelles, gut strukturiertes Nachschlagewerk.Unter https://www.hanser-fachbuch.de/buch/Software+Engineering+kompakt/9783446459496 finden interessierte Leser weitere Übungsaufgaben zum Thema Software-Engineering. Prof. Dr. Anja Metzner ist Professorin für Software-Engineering an der Hochschule für angewandte Wissenschaften Augsburg, Fakultät für Informatik, mit langjähriger Praxiserfahrung. Außer ihrem Fachgebiet sind webbasierte, mobile und datenbankbasierte Softwaresysteme ihre Passion.Webseite der Autorin: https://www.hs-augsburg.de/Informatik/Anja-Metzner.htmlBlog der Autorin: https://www.hs-augsburg.de/homes/aascha/blog/
Word 2019 - Stufe 2: Aufbauwissen
Detaillierte Anleitungen für Fortgeschrittene:- Umfangreiche Dokumente effizient gestalten- Alles zu Formularen, Feldern, Formeln und Vorlagen- Nützliche Helfer im Büroalltag für fortgeschrittene AnwenderSie arbeiten im Beruf oder Studium mit Word? Das Programm bietet Ihnen als fortgeschrittenen Anwender eine Vielzahl an weiteren Funktionen, mit denen Sie noch effizienter werden. Nutzen Sie dieses Buch als Ihren persönlichen Trainer und als praktisches Nachschlagewerk! Lernen Sie u. a. Format- und Dokumentvorlagen sowie den Seriendruck kennen und einzusetzen. Die Autorinnen erklären, wie Sie Überschriften nummerieren, ein Inhaltsverzeichnis erstellen, Dokumente für den beidseitigen Druck einrichten oder mathematische Symbole und Ausdrücke einfügen. Zudem zeigen sie Ihnen, welche Möglichkeiten in Feldern und Formularsteuerelementen stecken. Profitieren Sie von Anja Schmids und Inge Baumeisters langjähriger Erfahrung als Dozentinnen in der Erwachsenenbildung und freuen Sie sich auf hilfreiche Praxistipps, die Ihnen viel Zeit sparen!Aus dem Inhalt:- Effizientes Arbeiten mit den verschiedenen Texthilfen- Ein Seitenlayout für umfangreiche Dokumente erstellen- Formatvorlagen zur schnellen Textformatierung einsetzen- Bilder und Objekte richtig positionieren- Dokumente mit Feldern automatisieren- Inhalts-, Abbildungs-, Literatur- und Stichwortverzeichnis- Seriendruck für Briefe, E-Mails, Etiketten und Umschläge- Formulare erstellen, schützen und weitergeben- Mathematische Formeln und Symbole im Word-Dokument- Workshop: große Dokumente und wissenschaftliche Arbeiten erstellen- Workshop: Dokumentvorlage für Geschäftsbriefe
Introducing Jakarta EE CDI
Discover the Jakarta EE Contexts and Dependency Injection (CDI 2.0) framework which helps you write better code through the use of well-defined enterprise Java-based components and beans (EJBs). If you have ever wanted to write clean Java EE code, this short book is your best guide for doing so: you will pick up valuable tips along the way from your author's years of experience teaching and coding. Introducing Jakarta EE CDI covers CDI 2.0 in detail and equips you with the theoretical underpinnings of Java EE, now Jakarta EE.This book is packed with so much that by the end of it, you will feel confident to use your new-found knowledge to help you write better, readable, maintainable, and long-lived mission-critical software.WHAT YOU WILL LEARN* Write better code with the Jakarta EE Contexts and Dependency Injection (CDI) framework * Work with the powerful, extensible, and well-defined contextual life cycle for components* Use CDI’s mechanism for decoupling application components through a typesafe event API* Build typesafe interceptors for altering the behaviour of components at runtime* Harness the well-defined qualifier system for easy isolation of beans* Convert almost any valid Java type to a CDI managed bean with CDI’s producer mechanismWHO THIS BOOK IS FORExperienced enterprise Java, Java EE, or J2EE developers who may be new to CDI or dependency injection.Luqman Saeed is a Java EE developer with Pedantic Devs. He has been doing software development for close to a decade. He started with PHP and now does Java EE full time. His goal on Udemy is to help you get productive with the powerful, modern, intuitive and easy-to-use Java EE APIs. He will serve you the best of vanilla, pure, and awesome Java EE courses to help you master the skills needed to solve whatever development challenge you have at hand.Chapter 1: What is Java EE?Chapter 2: What is a Java Specification Request (JSR)?Chapter 3: What is a Reference Implementation?Chapter 4: What is an Application Server?Chapter 5: What is Jakarta EE?Chapter 6: Why Jakarta EE? Chapter 7: Jakarta EE And the Spring FrameworkChapter 8:The Contexts and Dependency Injection (CDI) APIChapter 9: CDI StereotypesChapter 10: The CDI EcosystemAfterword
HTML und CSS
Lernen Sie aus Uncle Bobs jahrzehntelanger Erfahrung, worauf es bei der agilen Softwareentwicklung wirklich ankommtDie ursprünglichen agilen Werte und Prinzipien kurz und prägnant für den Praxiseinsatz erläutertVon den unternehmerischen Aspekten über die Kommunikation im Team bis zu den technischen Praktiken wie Test-Driven Development (TDD), einfaches Design und Pair ProgrammingFast 20 Jahre nach der Veröffentlichung des agilen Manifests ruft der legendäre Softwareentwickler Robert C. Martin (»Uncle Bob«) dazu auf, sich wieder auf die ursprünglichen Werte und Prinzipien zurückzubesinnen, die den eigentlichen Kern der agilen Softwareentwicklung ausmachen und die für die Praxis von zentraler Bedeutung sind. Mit Clean Agile lässt er alle an seiner jahrzehntelangen Erfahrung teilhaben und räumt mit Missverständnissen und Fehlinterpretationen auf, die im Laufe der Jahre entstanden sind. Dabei wendet er sich gleichermaßen an Programmierer und Nicht-Programmierer.Uncle Bob macht deutlich, was agile Softwareentwicklung eigentlich ist, war und immer sein sollte: ein einfaches Konzept, das kleinen Softwareteams hilft, kleine Projekte zu managen - denn daraus setzen sich letztendlich alle großen Projekte zusammen. Dabei konzentriert er sich insbesondere auf die Praktiken des Extreme Programmings (XP), ohne sich in technischen Details zu verlieren.Egal, ob Sie Entwickler, Tester, Projektmanager oder Auftraggeber sind - dieses Buch zeigt Ihnen, worauf es bei der Umsetzung agiler Methoden wirklich ankommt.Aus dem Inhalt:Ursprünge der agilen SoftwareentwicklungAgile Werte und PrinzipienDer richtige Einsatz von ScrumAgile TransformationExtreme ProgrammingUnternehmensbezogene Praktiken: User Stories, Velocity, kleine Releases und AkzeptanztestsTeambezogene Praktiken: gemeinsame Eigentümerschaft, kontinuierliche Integration und Stand-up-MeetingsTechnische Praktiken: TDD, Refactoring, einfaches Design und Pair ProgrammingZertifizierung und CoachingSoftware CraftsmanshipStimmen zum Buch:»Bobs Frustration spiegelt sich in jedem Satz des Buchs wider - und das zu Recht. Der Zustand, in dem sich die Welt der agilen Softwareentwicklung befindet, ist nichts im Vergleich zu dem, was sie eigentlich sein könnte. Das Buch beschreibt, auf was man sich aus Bobs Sicht konzentrieren sollte, um das zu erreichen, was sein könnte. Und er hat es schon erreicht, deshalb lohnt es sich, ihm zuzuhören.«- Kent Beck»Uncle Bob ist einer der klügsten Menschen, die ich kenne, und seine Begeisterung für Programmierung kennt keine Grenzen. Wenn es jemandem gelingt, agile Softwareentwicklung zu entmystifizieren, dann ihm.«- Jerry FitzpatrickThomas Kobert ist HTML-Experte und hat bereits viele erfolgreiche Bücher zum Thema verfasst.
Practical MATLAB Deep Learning
Harness the power of MATLAB for deep-learning challenges. This book provides an introduction to deep learning and using MATLAB's deep-learning toolboxes. You’ll see how these toolboxes provide the complete set of functions needed to implement all aspects of deep learning.Along the way, you'll learn to model complex systems, including the stock market, natural language, and angles-only orbit determination. You’ll cover dynamics and control, and integrate deep-learning algorithms and approaches using MATLAB. You'll also apply deep learning to aircraft navigation using images.Finally, you'll carry out classification of ballet pirouettes using an inertial measurement unit to experiment with MATLAB's hardware capabilities.WHAT YOU WILL LEARN* Explore deep learning using MATLAB and compare it to algorithms* Write a deep learning function in MATLAB and train it with examples* Use MATLAB toolboxes related to deep learning* Implement tokamak disruption predictionWHO THIS BOOK IS FOREngineers, data scientists, and students wanting a book rich in examples on deep learning using MATLAB.MICHAEL PALUSZEK is the co-author of MATLAB Recipes published by Apress. He is President of Princeton Satellite Systems, Inc. (PSS) in Plainsboro, New Jersey. Mr. Paluszek founded PSS in 1992 to provide aerospace consulting services. He used MATLAB to develop the control system and simulation for the Indostar-1 geosynschronous communications satellite, resulting in the launch of PSS' first commercial MATLAB toolbox, the Spacecraft Control Toolbox, in 1995. Since then he has developed toolboxes and software packages for aircraft, submarines, robotics, and fusion propulsion, resulting in PSS' current extensive product line. He is currently leading an Army research contract for precision attitude control of small satellites and working with the Princeton Plasma Physics Laboratory on a compact nuclear fusion reactor for energy generation and propulsion. Prior to founding PSS, Mr. Paluszek was an engineer at GE Astro Space in East Windsor, NJ. At GE he designed the Global Geospace Science Polar despun platform control system and led the design of the GPS IIR attitude control system, the Inmarsat-3 attitude control systems and the Mars Observer delta-V control system, leveraging MATLAB for control design. Mr. Paluszek also worked on the attitude determination system for the DMSP meteorological satellites. Mr. Paluszek flew communication satellites on over twelve satellite launches, including the GSTAR III recovery, the first transfer of a satellite to an operational orbit using electric thrusters. At Draper Laboratory Mr. Paluszek worked on the Space Shuttle, Space Station and submarine navigation. His Space Station work included designing of Control Moment Gyro based control systems for attitude control. Mr. Paluszek received his bachelors in Electrical Engineering, and master's and engineer’s degrees in Aeronautics and Astronautics from the Massachusetts Institute of Technology. He is author of numerous papers and has over a dozen U.S. Patents.STEPHANIE THOMAS is the co-author of MATLAB Recipes, published by Apress. She received her bachelor's and master's degrees in Aeronautics and Astronautics from the Massachusetts Institute of Technology in 1999 and 2001. Ms. Thomas was introduced to PSS' Spacecraft Control Toolbox for MATLAB during a summer internship in 1996 and has been using MATLAB for aerospace analysis ever since. She built a simulation of a lunar transfer vehicle in C++, LunarPilot, during the same internship. In her nearly 20 years of MATLAB experience, she has developed many software tools including the Solar Sail Module for the Spacecraft Control Toolbox; a proximity satellite operations toolbox for the Air Force; collision monitoring Simulink blocks for the Prisma satellite mission; and launch vehicle analysis tools in MATLAB and Java, to name a few. She has developed novel methods for space situation assessment such as a numeric approach to assessing the general rendezvous problem between any two satellites implemented in both MATLAB and C++. Ms. Thomas has contributed to PSS' Attitude and Orbit Control textbook, featuring examples using the Spacecraft Control Toolbox, and written many software User's Guides. She has conducted SCT training for engineers from diverse locales such as Australia, Canada, Brazil, and Thailand and has performed MATLAB consulting for NASA, the Air Force, and the European Space Agency.1 What is Deep Learning?2 MATLAB Machine and Deep Learning Toolboxes3 Finding Circles with Deep Learning4 Classifying Movies5 Algorithmic Deep Learning6 Tokamak Disruption Detection7 Classifying a Pirouette8 Completing Sentences9 Terrain Based Navigation10 Stock Prediction11 Image Classification12 Orbit Determination
Fail-operational Safety Architecture for ADAS/AD Systems and a Model-driven Approach for Dependent Failure Analysis
Bülent Sari deals with the various fail-operational safety architecture methods developed with consideration of domain ECUs containing multicore processors and describes the model-driven approaches for the development of the safety lifecycle and the automated DFA. The methods presented in this study provide fail-operational system architecture and safety architecture for both conventional domains such as powertrains and for ADAS/AD systems in relation to the processing chain from sensors to actuators. About the Author: Bülent Sari works as a functional safety expert for autonomous driving projects. His doctoral thesis was supervised at the Institute of Internal Combustion Engines and Automotive Engineering, University of Stuttgart, Germany. He is a technical lead for not only functional safety in vehicles, but also for SOTIF, embracing the ISO 26262 standard as well as ISO PAS 21448. In this role, he coordinates and organizes the safety case execution of several product groups within different divisions of ZF. Fail-Operational Safety Architectures for ADAS/AD Systems.- ASIL Decomposition for ADAS/AD Systems.- Model-driven Approaches for ISO 26262 Work Products and DFA.- A Model-driven Approach for DFA Using Modified EAST-ADL.
Beginning Game Programming with Pygame Zero
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book.Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero.The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs.WHAT YOU'LL LEARN* Code in Python* Generate sounds and graphics for 2D games* Grasp object oriented programming with Pygame Zero WHO THIS BOOK IS FORBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.STEWART WATKISS is a keen maker, programmer, and author of Learn Electronics with Raspberry Pi. He studied at the University of Hull, where he earned a master’s degree in electronic engineering and more recently with Georgia Institute of Technlogy where he earned a master’s degree in computer science.Stewart also volunteers as a STEM Ambassador, helping teach programming and physical computer to school children and at Raspberry Pi events. He has created a number of resources using Pygame Zero which he makes available on his web site (www.penguintutor.com).Chapter 01 - Game Programming, Introduction to Concepts and Python / Pygame ZeroChapter 02 - Getting Started with Python* Text based joke* Text based quizChapter 03 - Pygame Zero* Compass GameChapter 04 - Changing Game Play(Expands on the basic game in the previous chapter to make it more entertaining)* Compass Game (improved)Chapter 05 - Calculating Trajectory and Creating Dynamic Worlds* Tank warsChapter 06 - Sound Effects* Sounds* Music* Audacity* SonicPiChapter 07 - Designing Your Own Graphics (Sprites)* Draw* Gimp* BlenderChapter 08 - Object Oriented Programming and Using a Mouse* Memory gameChapter 09 - Color and Customizing Graphics* Adding color (look at color through bouncing balls)* Customize Graphics (based on svg to png conversion) - used in compass gameChapter 10 - Adding Artificial Intelligence* Possibly improving on previous games
Medieninnovationen AR und VR
Augmented und Virtual Reality sind Medieninnovationen mit spezifischen Merkmalen. Sie erzeugen beim Nutzer eine Immersion, da der Nutzer in das Medium und seine 360° Umgebung hineintaucht.Um erfolgreich Inhalte und Anwendungen für AR und VR zu entwickeln, müssen psychologische Wirkungsweisen, die Besonderheiten der 360° Umgebung, die Geschichte und die Art der Mediennutzug mit den Bedürfnissen und Erlebnissen des Nutzers abgestimmt werden.Contentproduzenten stellt das vor neuartige Herausforderungen bei der Contententwicklung, der Methodenwahl, der Teamarbeit und dem gesamten Herstellungsprozess von AR und VR Experiences.Das Buch führt den Leser in die Merkmale der immersiven Medien ein und bietet ihm wissenschaftliche Belege und praxisrelevante Tipps, die ihm helfen, hochwertige und nutzerzentrierte Inhalte für die Immersiven Medien zu produzieren. Die wissenschaftlich hergeleiteten Erfolgsfaktoren in Form von Checklisten sind ein Leitfaden und eine ideale Grundlage, um den Herstellungsprozess zu standardisieren und die eigenen Projekte weiterzuentwickeln.ELLE LANGER ist eine erfahrene und mehrfach ausgezeichnete Innovationsmanagerinfür Medien- und Kommunikationsprodukte. Für nationale und internationaleAuftraggeber (TV und Unternehmen) hat sie zahlreiche Formate entwickelt undproduziert. 2014 hat sie sich auf die immersiven Medien AR und VR spezialisiert.Mit ihrer Agentur pimento formate unterstützt sie Unternehmen bei VR und AR Projekten für Edutainment, Kunst, Musik und Mental Health und Kommunikationsprojekte.Als Vorstandsmitglied des Virtual Reality Berlin-Brandenburg e.V. hilft sie mit, dieImmersiven Medien in Deutschland aufzubauen.Einleitung.- Methoden.- Begriffserklärungen.- AR und VR im Medienkontext.- Nutzererleben und Bedürfnisse.- Prouzenten für Experteninterviews.- Analyse der Experteninterviews.- Ausblick.- Anhang 1.- Anhang 2.- Anhang 3.- Anhang 4.