The Game Designer's Workbook
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The Game Designer's Workbook, Wiley
Hands-on Tools, Exercises, Walkthroughs, and Resources for New Game Designers
Von Bobby Lockhart, Eric Lang, im heise shop in digitaler Fassung erhältlich
Produktinformationen "The Game Designer's Workbook"
Praise for The GAME DESIGNER’S WORKBOOK
“This book is a FANTASTIC way to start thinking like a game designer by solving
the real problems that professional designers tackle every day. I love it!”
—Jesse Schell, author of The Art of Game Design: A Book of Lenses
“The Game Designer’s Workbook is a welcome addition to the small collection of
books that address game design in meaningful ways. It is an indispensable
reminder that while game design is hard work, it should also be joyful. It
invites readers to discover core concepts through playful discovery, and will be
a valuable resource for anyone teaching game design. My only regret is that this
wasn’t available when I set out teaching game design. My students would have
benefited from its insights.”
—Scot Osterweil, Game Designer, MIT & Learning Games Network
“At least as good a game design education as you can get in the average
university program, with significantly less debt.”
—Anna Anthropy, Award-Winning Game Designer, Educator, and
Co-Author of A Game Design Vocabulary
“The singular achievement of The Game Designer’s Workbook is that Lang and
Lockhart dive deeply into the mysteries of games, while rendering them utterly
approachable. A must-have living sketchbook for game creators of all ages, The
Game Designer’s Workbook is valuable for aspiring young designers, university
students, and working professionals alike. The fundamental insights of game
design — how systems work, how to communicate stories, how to prototype and test
ideas — are relevant to just about any creative person working today. I look
forward to playing through this book. You should too.”
—Eric Zimmerman, Arts Professor at the NYU Game Center, Co-Author
of Rules of Play and Author of The Rules We Break
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!
In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart
and Eric Lang, walk you through design tips and exercises you can apply
immediately to take your next game to the next level. The authors draw on
decades of combined experience in game design, helping you ideate, storyboard,
create fun and challenging levels, and more.
The book is structured as a set of practical exercises and examples to give
budding game designers hands-on experience with the nuts and bolts of designing
games. Equipped only with a pencil, you can level-up your skills in critical
areas of game design. While you're free to use a computer, a pair of dice, or to
team up with a group of friends, The Game Designer's Workbook lets you develop
your skills whenever you've got something to write with and 10 minutes of spare
time.
The book includes reflection sections that allow you to think deeply about your
future game design practice, challenges that prompt you to modify and improve an
existing game, break down games into their component parts to better understand
their inner workings, and discussions of concepts common to all sorts of games.
You'll also find:
- A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages
- Explanations of cross-disciplinary skills useful for any aspiring game designers
- Stand-alone chapters you can tackle beginning-to-end or one at a time
Artikel-Details
- Anbieter:
- Wiley
- Autor:
- Bobby Lockhart, Eric Lang
- Artikelnummer:
- 9781394273942
- Veröffentlicht:
- 30.09.25
- Seitenanzahl:
- 208