Exploring C++20
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Exploring C++20, Apress
The Programmer's Introduction to C++
Von Ray Lischner, im heise Shop in digitaler Fassung erhältlich
Produktinformationen "Exploring C++20"
Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes no familiarity with C++ or any other C-based language.
Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.
In this fully-revised third edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.
WHAT YOU WILL LEARN
* Grasp the basics, including compound statements, modules, and more
Work with custom types and see how to use them * Write useful algorithms, functions, and more
* Discover the latest C++ 20 features, including concepts, modules, and ranges
* Apply your skills to projects that include a fixed-point numbers and body-mass index applications
Carry out generic programming and apply it in a practical project * Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming
WHO THIS BOOK IS FOR
Experienced programmers who may have little or no experience with C++ who want an accelerated learning guide to C++20 so they can hit the ground running.
Ray Lischner has a bachelor's degree in computer science from Caltech and a master's in computer science from Oregon State University. He worked as a software developer for a dozen years, at big and small companies across the US, using PL/I, C, C++, Delphi, Smalltalk, and various assembly languages on both large and small systems. He has been self-employed as a consultant, trainer, and author for the last ten years. Ray taught computer science at Oregon State University for several years and specialized in teaching introductory computer programming. He taught courses in C and C++ and software engineering.
Part I: The Basics.-
1. Honing your tools.-
2. Reading C++ Code.-
3. Integer Expressions.-
4. Strings.-
5. Simple Input.-
6. Error Messages.-
7. For Loops.-
8. Formatted Output.-
9. Arrays and Vectors.-
10. Algorithms and Ranges.-
11. Increment and Decrement.-
12. Conditions and Logic.-
13. Compound Statements.-
14. Introduction to File I/O.-
15. The Map Data Structure.-
16. Type Synonyms.-
17. Characters.-
18. Character Categories.-
19. Case-Folding.-
20. Writing Functions.-
21. Function Arguments.-
22. Using Ranges.-
23. Using Iterators.-
24. Unnamed Functioins.-
25. Overloading Function Names.-
26. Big and Little Numbers.-
27. Very Big and Very Little Numbers.-
28. Documentation.- 29. Project 1: Body-Mass Index
Part II: Custom Types.-
30. Custom Types.-
31. Overloading Operators.-
32. Custom I/O Operators.-
33. Assignment and Initialization.-
34. Writing Classes.- 35. More About Member Functions.-
36. Access Levels.-
37. Understanding Object-Oriented Programming.-
38. Inheritance.-
39. Virtual Functions.-
40. Classes and Types.-
41. Declarations and Definitions.- 42. Modules.-
43. Old-Fashioned "Modules".-
44. Function Objects.-
45. Useful Algorithms.-
46. More About Iterators.-
47. Ranges, Views and Adaptors.-
48. Exceptions.-
49. More Operators.-
50. Project 2: Fixed-Point Numbers.-
Part III: Generic Programming.-
51. Function Templates.-
52. Class Templates.-
53. Template Specialization.-
54. Partial Template Specialization.-
55. Template Constraints.-
56. Names and Namespaces.-
57. Containers.-
58. Locales and Facets.-
59. International Characters.-
60. TextI/O.-
61. Project3: Currency Type.-
Part IV: Real Programming.-
62. Pointers.-
63. Regular Expressions.-
64. Moving Data with Rvalue References.-
65. Smart Pointers.-
66. Files and File Names.-
67. Working with Bits.-
68. Enumerations.-
69. Multiple Inheritance.-
70. Concepts, Traits and Policies.-
71. Names, Namespaces, and Templates.-
72. Overloaded Functions and Operators.-
73. Programming at Compile Time.-
74. Project 4: Calculator.
Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.
In this fully-revised third edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow.
WHAT YOU WILL LEARN
* Grasp the basics, including compound statements, modules, and more
Work with custom types and see how to use them * Write useful algorithms, functions, and more
* Discover the latest C++ 20 features, including concepts, modules, and ranges
* Apply your skills to projects that include a fixed-point numbers and body-mass index applications
Carry out generic programming and apply it in a practical project * Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming
WHO THIS BOOK IS FOR
Experienced programmers who may have little or no experience with C++ who want an accelerated learning guide to C++20 so they can hit the ground running.
Ray Lischner has a bachelor's degree in computer science from Caltech and a master's in computer science from Oregon State University. He worked as a software developer for a dozen years, at big and small companies across the US, using PL/I, C, C++, Delphi, Smalltalk, and various assembly languages on both large and small systems. He has been self-employed as a consultant, trainer, and author for the last ten years. Ray taught computer science at Oregon State University for several years and specialized in teaching introductory computer programming. He taught courses in C and C++ and software engineering.
Part I: The Basics.-
1. Honing your tools.-
2. Reading C++ Code.-
3. Integer Expressions.-
4. Strings.-
5. Simple Input.-
6. Error Messages.-
7. For Loops.-
8. Formatted Output.-
9. Arrays and Vectors.-
10. Algorithms and Ranges.-
11. Increment and Decrement.-
12. Conditions and Logic.-
13. Compound Statements.-
14. Introduction to File I/O.-
15. The Map Data Structure.-
16. Type Synonyms.-
17. Characters.-
18. Character Categories.-
19. Case-Folding.-
20. Writing Functions.-
21. Function Arguments.-
22. Using Ranges.-
23. Using Iterators.-
24. Unnamed Functioins.-
25. Overloading Function Names.-
26. Big and Little Numbers.-
27. Very Big and Very Little Numbers.-
28. Documentation.- 29. Project 1: Body-Mass Index
Part II: Custom Types.-
30. Custom Types.-
31. Overloading Operators.-
32. Custom I/O Operators.-
33. Assignment and Initialization.-
34. Writing Classes.- 35. More About Member Functions.-
36. Access Levels.-
37. Understanding Object-Oriented Programming.-
38. Inheritance.-
39. Virtual Functions.-
40. Classes and Types.-
41. Declarations and Definitions.- 42. Modules.-
43. Old-Fashioned "Modules".-
44. Function Objects.-
45. Useful Algorithms.-
46. More About Iterators.-
47. Ranges, Views and Adaptors.-
48. Exceptions.-
49. More Operators.-
50. Project 2: Fixed-Point Numbers.-
Part III: Generic Programming.-
51. Function Templates.-
52. Class Templates.-
53. Template Specialization.-
54. Partial Template Specialization.-
55. Template Constraints.-
56. Names and Namespaces.-
57. Containers.-
58. Locales and Facets.-
59. International Characters.-
60. TextI/O.-
61. Project3: Currency Type.-
Part IV: Real Programming.-
62. Pointers.-
63. Regular Expressions.-
64. Moving Data with Rvalue References.-
65. Smart Pointers.-
66. Files and File Names.-
67. Working with Bits.-
68. Enumerations.-
69. Multiple Inheritance.-
70. Concepts, Traits and Policies.-
71. Names, Namespaces, and Templates.-
72. Overloaded Functions and Operators.-
73. Programming at Compile Time.-
74. Project 4: Calculator.
Artikel-Details
- Anbieter:
- Apress
- Autor:
- Ray Lischner
- Artikelnummer:
- 9781484259610
- Veröffentlicht:
- 27.08.20