Finally, a book on creative programming, written directly for artists and
designers! Rather than following a computer science curriculum, this book is
aimed at creatives who are working in the intersection of design, art, and
education.
In this book you'll learn to apply computation into the creative process by
following a four-step process, and through this, land in the cross section of
coding and art, with a focus on practical examples and relevant work structures.
You'll follow a real-world use case of computation art and see how it relates
back to the four key pillars, and addresses potential pitfalls and challenges in
the creative process. All code examples are presented in a fully integrated
Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the
creative process and development makes Coding Art a functional reference book
for both creative programming and the creative process for professors and
students alike.
What You’ll Learn
- Review ideas and approaches from creative programming to different professional domains
- Work with computational tools like the Processing language
- Understand the skills needed to move from static elements to animation to interaction
- Use interactivity as input to bring creative concepts closer to refinement and depth
- Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
- Leverage the diversity of art code on other platforms like the web or mobile applications
- Understand the end-to-end process of computation art through real world use cases
- Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For
Thoselooking to see what computation and data can do for their creative
expression; learners who want to integrate computation and data into their
practices in different perspectives; and those who already know how to program,
seeking creativity and inspiration in the context of computation and data.
Introduction.- Part I: Creative Coding.- Chapter 1: Idea to Visuals.- Chapter 2:
Composition and Structure.- Chapter 3: Refinement and Depth.- Chapter 4:
Completion and Production.- Part II: An Example: MOUNTROTHKO.- Chapter 5:
Inspiration.- Chapter 6: From idea to completion.- Part III: Coding
Practice.- Chapter 7: Dealing with Problems.- Chapter 8: Learning Path.- Chapter
9: Creative Processes.- Conclusion.- Epilogue.