Design Patterns in .NET 6
66,99 €
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Design Patterns in .NET 6, Apress
Reusable Approaches in C# and F# for Object-Oriented Software Design
Von Dmitri Nesteruk, im heise Shop in digitaler Fassung erhältlich
Produktinformationen "Design Patterns in .NET 6"
Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.
Using the C# and F# programming languages, DESIGN PATTERNS IN .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.
WHAT YOU WILL LEARN
* Become familiar with the latest pattern implementations available in C# 10 and F# 6
* Know how to better reason about software architecture
* Understand the process of refactoring code to patterns
* Refer to researched and proven variations of patterns
* Study complete, self-contained examples, including many that cover advanced scenarios
* Use the latest versions of C# and Visual Studio/Rider/ReSharper
WHO THIS BOOK IS FOR
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problemsDMITRI NESTERUK is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.
PART I: INTRODUCTION.-
Chapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective
PART II: CREATIONAL PATTERNS
Chapter 3: Builder
Chapter 4: Factories
Chapter 5: Prototype
Chapter 6: Singleton
PART III: STRUCTURAL PATTERNS
Chapter 7: Adapter
Chapter 8: Bridge
Chapter 9: Composite
Chapter 10: Decorator
Chapter 11: Façade
Chapter 12: Flyweight
Chapter 13: Proxy
Chapter 14: Value Object
PART IV: BEHAVIORAL PATTERNS
Chapter 15: Chain of Responsibility
Chapter 16: Command
Chapter 17: Interpreter
Chapter 18: Iterator
Chapter 19: Mediator
Chapter 20: Memento
Chapter 21: Null Object
Chapter 22: Observer
Chapter 23: State
Chapter 24: Strategy
Chapter 25: Template Method
Chapter 26: Visitor
Using the C# and F# programming languages, DESIGN PATTERNS IN .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.
WHAT YOU WILL LEARN
* Become familiar with the latest pattern implementations available in C# 10 and F# 6
* Know how to better reason about software architecture
* Understand the process of refactoring code to patterns
* Refer to researched and proven variations of patterns
* Study complete, self-contained examples, including many that cover advanced scenarios
* Use the latest versions of C# and Visual Studio/Rider/ReSharper
WHO THIS BOOK IS FOR
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problemsDMITRI NESTERUK is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.
PART I: INTRODUCTION.-
Chapter 1: The SOLID Design Principles
Chapter 2: The Functional Perspective
PART II: CREATIONAL PATTERNS
Chapter 3: Builder
Chapter 4: Factories
Chapter 5: Prototype
Chapter 6: Singleton
PART III: STRUCTURAL PATTERNS
Chapter 7: Adapter
Chapter 8: Bridge
Chapter 9: Composite
Chapter 10: Decorator
Chapter 11: Façade
Chapter 12: Flyweight
Chapter 13: Proxy
Chapter 14: Value Object
PART IV: BEHAVIORAL PATTERNS
Chapter 15: Chain of Responsibility
Chapter 16: Command
Chapter 17: Interpreter
Chapter 18: Iterator
Chapter 19: Mediator
Chapter 20: Memento
Chapter 21: Null Object
Chapter 22: Observer
Chapter 23: State
Chapter 24: Strategy
Chapter 25: Template Method
Chapter 26: Visitor
Artikel-Details
- Anbieter:
- Apress
- Autor:
- Dmitri Nesteruk
- Artikelnummer:
- 9781484282458
- Veröffentlicht:
- 29.08.22
- Seitenanzahl:
- 375