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Design Patterns in .NET 6

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Design Patterns in .NET 6, Apress
Reusable Approaches in C# and F# for Object-Oriented Software Design
Von Dmitri Nesteruk, im heise Shop in digitaler Fassung erhältlich

Produktinformationen "Design Patterns in .NET 6"

Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.

Using the C# and F# programming languages, DESIGN PATTERNS IN .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.

WHAT YOU WILL LEARN

* Become familiar with the latest pattern implementations available in C# 10 and F# 6


* Know how to better reason about software architecture


* Understand the process of refactoring code to patterns


* Refer to researched and proven variations of patterns


* Study complete, self-contained examples, including many that cover advanced scenarios


* Use the latest versions of C# and Visual Studio/Rider/ReSharper



WHO THIS BOOK IS FOR

Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problemsDMITRI NESTERUK is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.

PART I: INTRODUCTION.-

Chapter 1: The SOLID Design Principles

Chapter 2: The Functional Perspective

PART II: CREATIONAL PATTERNS

Chapter 3: Builder

Chapter 4: Factories

Chapter 5: Prototype

Chapter 6: Singleton

PART III: STRUCTURAL PATTERNS

Chapter 7: Adapter

Chapter 8: Bridge

Chapter 9: Composite

Chapter 10: Decorator

Chapter 11: Façade

Chapter 12: Flyweight

Chapter 13: Proxy

Chapter 14: Value Object

PART IV: BEHAVIORAL PATTERNS

Chapter 15: Chain of Responsibility

Chapter 16: Command

Chapter 17: Interpreter

Chapter 18: Iterator

Chapter 19: Mediator

Chapter 20: Memento

Chapter 21: Null Object

Chapter 22: Observer

Chapter 23: State

Chapter 24: Strategy

Chapter 25: Template Method

Chapter 26: Visitor

Artikel-Details

Anbieter:
Apress
Autor:
Dmitri Nesteruk
Artikelnummer:
9781484282458
Veröffentlicht:
29.08.22
Seitenanzahl:
375