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The Way We Play

46,99 €

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The Way We Play, Apress
Theory of Game Design
Von Michael Killick, im heise Shop in digitaler Fassung erhältlich

Produktinformationen "The Way We Play"

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.

The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.

Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.

WHAT YOU WILL LEARN

* Understand theories within games design
* Grasp what it takes to design and create your first game
* Look back at previous popular games and what made them so great
* Cover all aspects of design to allow you to begin designing your first video game

WHO IS THIS BOOK FOR:

Anyone who would like to explore the fundamentals of game design and the theory behind it. This is also a chance to learn what goes into a game and how a game can be designed to be fun.

MICHAEL KILLICK is a Games Design Teacher, Games Designer, and BAFTA Nominated Young Games Design Mentor. He is currently the lead of a Level 3 Games Development course and the student publishing company, Rizing Games, which offers students the chance to develop and release their mobile and console games to global markets. It’s his job to work with upcoming games designers to show them what they need to know to create their first video games and how they can publish these to the wider gaming world. Due to his work within games development and the support he has provided to young people, he has been chosen to be a BAFTA Member to continue his support for upcoming games designers.

Chapter 1: What is a Game? What is their history?

Sub – Topics:

- Famous and well-known games, what made them so successful

- How to understand a video game and what to look for

- Look back at previous consoles

- Earliest video games- What worked and what didn’t

- A look at where we’re at now

Chapter 2: Under the Hood

Sub - Topics:

- Job roles

- What you can do within the industry

- How to best prepare yourself for the future

Chapter 3: Paper to Screen

Sub - Topics:

- Cameras, controls, and characters

- Designing your game

- Setting up goals

- Setting a narrative

Chapter 4: Designing a 3D Character Controller

Sub - Topics:

- Cameras and controls

- C# programming/scripting

- Using Unity

- Common terms within Unity

Chapter 5: Rule the World: Level Design

Sub - Topics:

- Mapping

- Making your world fun and engaging

- Bringing the world to life

Chapter 6: Friend or Foe? Enemy Design

Sub - Topics:

- What makes a good enemy?

- How to design a foe

- Obstacles

- Weapons and abilities

Chapter 7: MCM: Mechanics, Combat, and Multiplayer

Sub - Topics:

- Multiplayer design

- Mechanics and their importance to video games

- Enemies and their combat

Chapter 8: 2D Games Design within Unity

Sub - Topics:

- Unity 2D design

- How to implement enemies

- Tilemap tutorial

Chapter 9: What to Avoid?

Sub - Topics:

- What to be on the lookout for when designing a video game

- What pitfalls can be avoided to make a successful game

Chapter 10: Accessibility in Games

Sub - Topics:

- How to be inclusive in games design

- What is accessibility within games design

Chapter 11: Conclusion: The End. Or Your Beginning?

Sub - Topics:

- Final summary and looking forward

Artikel-Details

Anbieter:
Apress
Autor:
Michael Killick
Artikelnummer:
9781484287897
Veröffentlicht:
28.10.22

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