Master Photo and Video Editing with Metal
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Master Photo and Video Editing with Metal, Apress
A Practical Approach to Leveraging Metal Media Editing Software
Von Bogdan Redkin, Victor Yaskevich, im heise Shop in digitaler Fassung erhältlich
Produktinformationen "Master Photo and Video Editing with Metal"
Delve into the nuances of photo and video editing with Metal, a framework from
Next Generation GPU APIs. Right now, the demand for media editors is growing
exponentially, with multiple applications needing some form of image processing,
including messengers, social networks, marketplace, and banking applications.
This book provides detailed guidelines for reimplementation instruments from one
of the more popular photo and video editors.
Begin your journey by reviewing the rationale for using Metal, and an overview
of the reasons why this this is the best performance solution. Rasterization is
then covered to provide a basis for understanding how image editing in Metal
works. You’ll look at aspects of image processing such as rendering, image
transformations, and working with textures. This knowledge then leads you to
image editing, where it is applied to make basic color adjustments, shadows,
blur, vignette, and color correction with LUT filters. These are fundamental
aspects of any media editing software.
Layers make up the final section of the book, including different compositions
and blend modes, both essential tools for any image editor. You’ll conclude the
journey with a look at video editing with Metal. Through hands-on projects in
each chapter, you will learn how to apply these techniques directly in
real-world scenarios, giving a great starting point to implement any kind of
media processing in your own applications.
You will:
* Understand fundamental concepts of GPU rendering to complex image and video
processing techniques
* See how shaders are accessed in the rendering pipeline
* Create and import textures
* Review image and video editing techniques, from simple color adjustment to
complex filters, layer composition, and real-time video effects
Delve into the nuances of photo and video editing with Metal, a framework from
Next Generation GPU APIs. Right now, the demand for media editors is growing
exponentially, with multiple applications needing some form of image processing,
including messengers, social networks, marketplace, and banking applications.
This book provides detailed guidelines for reimplementation instruments from one
of the more popular photo and video editors.
Begin your journey by reviewing the rationale for using Metal, and an overview
of the reasons why this this is the best performance solution. Rasterization is
then covered to provide a basis for understanding how image editing in Metal
works. You’ll look at aspects of image processing such as rendering, image
transformations, and working with textures. This knowledge then leads you to
image editing, where it is applied to make basic color adjustments, shadows,
blur, vignette, and color correction with LUT filters. These are fundamental
aspects of any media editing software.
Layers make up the final section of the book, including different compositions
and blend modes, both essential tools for any image editor. You’ll conclude the
journey with a look at video editing with Metal. Through hands-on projects in
each chapter, you will learn how to apply these techniques directly in
real-world scenarios, giving a great starting point to implement any kind of
media processing in your own applications.
What You Will Learn
* Understand fundamental concepts of GPU rendering to complex image and video
processing techniques
* See how shaders are accessed in the rendering pipeline
* Create and import textures
* Review image and video editing techniques, from simple color adjustment to
complex filters, layer composition, and real-time video effects
Who This Book Is For
Intermediate Swift developers interested in photo and video editing or diving
deeper into understanding how GPU media processing works.
Bogdan Redkin is an iOS Developer with over 10 years of experience in creating
top-notch iOS applications. As a founder of Fancy Tech, he launched multiple
photo-editing solutions, achieving leading positions in AppStore. Having written
many articles on Medium about drawing using Metal he’s decided to combine his
passion for writing and GPU image processing by writing his first book.
Victor Yaskevich is an experienced GPU programmer specializing in Vulkan, Metal,
and shaders. With a strong focus on low-level graphics and system programming,
he contributes his expertise to guide readers in mastering GPU programming and
architecture patterns throughout this book.
Part 1: Rasterization.- Chapter 1: Getting Started with Apple Metal.- Chapter 2:
Metal Fundamentals Overview. Rendering and Displaying Content.- Chapter 3:
Understanding the Rendering Pipeline.- Chapter 4: Vertex Shader Function,
Primitive Assembly.- Chapter 5: Transformations.- Chapter 6: Perspective
Transformations.- Chapter 7: Working with Textures and Images.- Part 2: Image
Editing with Metal.- Chapter 8: Basic color adjustments.- Chapter 9:
Vignette.- Chapter 10: Blur.- Chapter 11: Lookup Table.- Chapter 12:
Twirl.- Part 3: Multilayer rendering.- Chapter 13: Introduction to layer
composition.- Chapter 14: Blend Modes.- Chapter 15: Layer Effects.-Part 4: Video
Editing with Metal.- Chapter 16 - Video Editing with Metal.- Chapter 17 - Video
Layers.- Appendix: Common Metal functions.
Artikel-Details
- Anbieter:
- Apress
- Autor:
- Bogdan Redkin, Victor Yaskevich
- Artikelnummer:
- 9798868808326
- Veröffentlicht:
- 01.12.24
- Seitenanzahl:
- 250