Game Development Concepts in C++
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Game Development Concepts in C++, Apress
Elevate Your Skills with Unreal Engine
Von Sheikh Sohel Moon, im heise shop in digitaler Fassung erhältlich
Produktinformationen "Game Development Concepts in C++"
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.
Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.
By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, _Game Dev Concepts in C++ for Unreal Engine Practitioners_ gives you the right guidance and helps you to stand out in this competitive world of game development.
WHAT YOU WILL LEARN
* Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects.
* Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.
* Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer.
* See how different mechanics work together to create engaging gameplay experiences.__
WHO IS THIS BOOK FOR
Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
Chapter 1: Introduction.- Chapter 2: Collision Mechanics.- Chapter 3: Interaction Mechanics.- Chapter 4: Environmental Mechanics.- Chapter 5: Character Mechanics.- Chapter 6: Combat Mechanics.- Chapter 7: Physics and Dynamics.- Chapter 8: Audio and Visual Effects.- Chapter 9: AI and Pathfinding.- Chapter 10: Networking and Multiplayer.- Chapter 11: Advanced Mechanics.- Chapter 12: Case Studies.- Chapter 13: Appendices.
Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.
By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, _Game Dev Concepts in C++ for Unreal Engine Practitioners_ gives you the right guidance and helps you to stand out in this competitive world of game development.
WHAT YOU WILL LEARN
* Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects.
* Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity.
* Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer.
* See how different mechanics work together to create engaging gameplay experiences.__
WHO IS THIS BOOK FOR
Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
Chapter 1: Introduction.- Chapter 2: Collision Mechanics.- Chapter 3: Interaction Mechanics.- Chapter 4: Environmental Mechanics.- Chapter 5: Character Mechanics.- Chapter 6: Combat Mechanics.- Chapter 7: Physics and Dynamics.- Chapter 8: Audio and Visual Effects.- Chapter 9: AI and Pathfinding.- Chapter 10: Networking and Multiplayer.- Chapter 11: Advanced Mechanics.- Chapter 12: Case Studies.- Chapter 13: Appendices.
Artikel-Details
- Anbieter:
- Apress
- Autor:
- Sheikh Sohel Moon
- Artikelnummer:
- 9798868813993
- Veröffentlicht:
- 04.07.25
- Seitenanzahl:
- 380
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