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Inclusive Design for a Digital World

39,99 €

Dieses Produkt erscheint am 16.11.25

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Inclusive Design for a Digital World, Apress
Designing with Accessibility in Mind
Von Reginé M. Gilbert, im heise shop in digitaler Fassung erhältlich

Produktinformationen "Inclusive Design for a Digital World"

Approach digital design with care, curiosity, and the people most often left out.This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR. This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded. Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong. What You Will Learn:
  • Apply WCAG 2.2 and understand how to meet international compliance requirements

  • Navigate the European Accessibility Act (EAA) and its implications for digital products

  • Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities

  • Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively

  • Incorporate assistive technologies into your design and testing workflows

  • Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR

  • Conduct user research and usability testing with diverse participants

  • Build inclusive design systems and content architectures from the ground up
WHO THIS BOOK IS FOR Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility. Chapter 1:Designing with Accessibility in Mind.- Chapter 2: If It's Annoying, It's Probably Not Accessible.- Chapter 3: Accessible ≠ Inclusive: The Compliance Trap.- Chapter 4: Assistive Technologies and Inclusive Experiences.- Chapter 5: Inclusive Design Research.- Chapter 6: Information Architecture and Design Systems.- Chapter 7: Usability Testing as a Journey - Listening, Learning, and Building Trust.- Chapter 8: Planning and Implementation of Inclusive design.- Chapter 9: Mobile Accessibility and Inclusive App Design.- Chapter 10: Gaming Accessibility.- Chapter 11: Entertainment and Accessibility.- Chapter 12: Beyond the Web.

Artikel-Details

Anbieter:
Apress
Autor:
Reginé M. Gilbert
Artikelnummer:
9798868818202
Veröffentlicht:
16.11.25

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This PDF has been created in accordance with the PDF/UA-1 standard to enhance accessibility, including screen reader support, described non-text content (images, graphs), bookmarks for easy navigation

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